Resolution Independence & Ram Problems
joemauke
Member Posts: 41
Has anyone else had problems with resolution independence doubling the amount of ram in their game? I knew that the images were going to be larger and take up memory, and I knew that the smaller images would be in ram as well, but I didnt realize that it was going to in effect double the ram used even in scenes with no art in them.
Before using resolution independence:
Images: 10.0 mb
Sounds 2.0mb
Game Engine: 16.3mb
Other: 11.2
Total: 39.4mb (High but manageable)
After Resolution Independence
Images: 25.1mb
Sounds: 712kb
Game Engine: 17.3mb
Other: 16.1mb
Total: 59.2 (this is bad)
Has anyone seen a jump this high just from using Resolution Independence?
Before using resolution independence:
Images: 10.0 mb
Sounds 2.0mb
Game Engine: 16.3mb
Other: 11.2
Total: 39.4mb (High but manageable)
After Resolution Independence
Images: 25.1mb
Sounds: 712kb
Game Engine: 17.3mb
Other: 16.1mb
Total: 59.2 (this is bad)
Has anyone seen a jump this high just from using Resolution Independence?
Comments
Rabbit Run PRO uses 70-80Mb of RAM using RI and works fine!
// red.
<b> iOS 4.1 allows about 60 MB RAM to application, and no more (memory warning level 2, and crash..) </b>
I would love to know if iPhone3GS still loads the larger images in RAM or just code created half ones, so I know what the ram footprint on 3gs is compared to iPhone4.