Highscore multiplier??

SaveDaveSaveDave Member Posts: 140
edited November -1 in Working with GS (Mac)
How would I go about making my actors final score tally get multiplied dependant on what "x multiplier" was landed on when jumping onto the end target?

I.e if you finish with 3000 points and someone lands on the 3x multiplier I need it to compute 9000.

Thanks

Comments

  • SaveDaveSaveDave Member Posts: 140
    Easy when you know how!

    Can't wait to get my first game finished!

    Hoping ur all gonna enjoy it!
  • SaveDaveSaveDave Member Posts: 140
    Baseman, I didn't understand the random(1, 3)?

    What does this do?
  • SaveDaveSaveDave Member Posts: 140
    What I need is for there to be say three sections.. First is a x1, second a x2 etc..

    Dependent on which you jump into is the x used....
  • quantumsheepquantumsheep Member Posts: 8,188
    Basseman said:
    You talked about a multiplier that multiply with 1, 2 or 3...
    That's why i made a randomizer..

    That's cool, but I think Dave was asking about how you change the multiplier when landing on a specific actor.

    Think of it like Pachinko, with four 'buckets' at the bottom with 1, 2, 3 and 4 on them. When you land in 2, you multiply the score by 2.When in 4, by 4.

    I don't think there was any mention of random stuff in there, but at least people can see your answer and do that if they wanted to!

    QS :D

    Dr. Sam Beckett never returned home...
    Twitter: https://twitter.com/Quantum_Sheep
    Web: https://quantumsheep.itch.io

  • SaveDaveSaveDave Member Posts: 140
    That is correct. So do I need to set up a different attribute multiplier for each section?
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