Don't Move Dang-it!

daniel.robert.campbelldaniel.robert.campbell Member Posts: 251
edited November -1 in Working with GS (Mac)
I apologize about being such a super noob but I have a problem I was hoping someone could help with. I tried to figure it out...but I failed, cried while showering, ate a pint of ice cream, loaded the gun, put it to my head...then realized that Gamesalad has an awesome community I could ask for help! YAY!

1: Basically I have an enemy (with hit points) moving around a level. I also have an object bouncing around that I want the enemy to be damaged by, but not be moved by. Is there something I can do to keep him from being moved when struck with the object? I turned his Density to 100 and it helped...but he still get's moved ever so slightly when hit.

Comments

  • Ing3nuIng3nu Member Posts: 22
    I just solved something like this, oddly enough.
    My solution was to create an invisible actor to handle all the movement.
    Then I constrained the "visible" character actor, with the actual collisions, to the invisible one and turned off "moveable" under physics.
  • JelJel Member Posts: 319
    Hi D.R.C.

    Turn off "Moveable" in the actors attributes/physics. Thought I'd help as this forum has been so useful to me over the last year.

    Jel
  • I thought about that too, but then he wont wonder around the level anymore. :-(
  • I'll give that a shot Ing3nu. Thanks for the tip. If anyone has another solution, I'm still open to suggestions. :-)
  • JelJel Member Posts: 319
    Sorry I missed the part where you want the object to bounce. You can create a constraint rule where, when the actor is hit he is constrained to X & Y position.
  • ORBZORBZ Member Posts: 1,304
    Did you try setting his density to 1000000 ?
  • I defiantly still want the ball to collide with the enemy.

    Too bad there is not a "moveable by other objects" tag we could uncheck. :-)
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