Don't Move Dang-it!
daniel.robert.campbell
Member Posts: 251
I apologize about being such a super noob but I have a problem I was hoping someone could help with. I tried to figure it out...but I failed, cried while showering, ate a pint of ice cream, loaded the gun, put it to my head...then realized that Gamesalad has an awesome community I could ask for help! YAY!
1: Basically I have an enemy (with hit points) moving around a level. I also have an object bouncing around that I want the enemy to be damaged by, but not be moved by. Is there something I can do to keep him from being moved when struck with the object? I turned his Density to 100 and it helped...but he still get's moved ever so slightly when hit.
1: Basically I have an enemy (with hit points) moving around a level. I also have an object bouncing around that I want the enemy to be damaged by, but not be moved by. Is there something I can do to keep him from being moved when struck with the object? I turned his Density to 100 and it helped...but he still get's moved ever so slightly when hit.
Comments
My solution was to create an invisible actor to handle all the movement.
Then I constrained the "visible" character actor, with the actual collisions, to the invisible one and turned off "moveable" under physics.
Turn off "Moveable" in the actors attributes/physics. Thought I'd help as this forum has been so useful to me over the last year.
Jel
Too bad there is not a "moveable by other objects" tag we could uncheck. :-)