I'm working on a top down game, whenever an actor get hit and bounces around it will eventually stop but it will rotate forever and never die down. Does anyone know how to fix this problem?
have you tried having an attribute which changes to 1 when the actor is hit, then have the rule to say rotate when the attribute is 1, make sure run till completion is unchecked, then have a timer to set the attribute back to 0 after a given time and change rotation to a specified angle to stop the previous rotate rule.
Comments
check on fixed rotation
Hope that helped