Belching problem

IsabelleKIsabelleK Member, Sous Chef Posts: 2,807
edited November -1 in Working with GS (Mac)
Hello,
I have an actor, whis is controlling by accelerometer. It collides with walls, but this actor is belching (boucing) from them, and it shouldn't.

Could you please help to solve it?

Thank you

Comments

  • jstrahanjstrahan Member Posts: 498
    Change the resitution in physics
  • firemaplegamesfiremaplegames Member Posts: 3,211
    Yes, In both the Actor AND the walls, set the Restitution (bounciness) to 0.
  • IsabelleKIsabelleK Member, Sous Chef Posts: 2,807
    Thank you very much guys :)
  • jstrahanjstrahan Member Posts: 498
    Anytime night or day
  • IsabelleKIsabelleK Member, Sous Chef Posts: 2,807
    That's great, because I have one more problem: I have an actor which should collide with my player, but it should also be rotating all the time, so I have to turn Movable on, but when I do this, this actor moves when player hits it, and it should stay in place.

    Could you please help me with that?

    Thank you.
  • AfterBurnettAfterBurnett Member Posts: 3,474
    Try turning movable off and use interpolate for the rotation. I read here somewhere that that works and also keeps CPU usage down a bit ;-) I don't have GS on this machine so can't test for you but give it a whirl :D
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