ORBZ help! Can I make this game in GS?
DimensionGames
PRO Posts: 993
Hey I have an idea based on this game: http://www.addictinggames.com/momentummaster.html
Would this be possible using gs?
Cheers
Edit by BeyondtheTech: I changed the title so it could be more descriptive and useful to the community.
Would this be possible using gs?
Cheers
Edit by BeyondtheTech: I changed the title so it could be more descriptive and useful to the community.
Comments
lots of trig calculations and also lots of conversion to and from angular to linear velocity.
http://au.answers.yahoo.com/question/index?qid=20080319082534AAtrClv
I guess these are the behaviours i will need?
Cheers
Assuming that the rope is one actor.
As for starting points, I think that these demos might have some of the elements that you would be using in your game:
Magnitude DEMO
Hanging/Swinging DEMO
Plot Projectile Trajectory ORBZAMPLE
Hang On 2 (Demo)
Best of luck!
@ORBZ - How's your app coming along? Is October 15 still good? I'm looking forward to your announcement.
Cheers
Possesive Gaming
How Can i Make him move with the speed that should move when he let go the string?
Thanks for the Help, Will read that Link!
you need to translate your linear velocity back into angular velocity when you are between posts.
v = magnitude(motion.linearVelocityX, motion.linearVelocityY)
and you can calculate angular velocity from linear velocity like this:
angular velocity (w) is w = v/r where r is radius (distance to post = magnitude(postx - self.x, posty - selfy)
keep in mind, the angular velocity is the speed at which the spider rotates around the post.
In Linear, It gives me the Velocity on Y Axix, not in X.
:S
this doesn't work exactly the same as yours.. but it was a fun idea. I may turn it into something later. Have fun
Swing Knight ORBZAMPLE
http://gamesalad.com/game/play/83412
Thanks.