Level Editor?

magic101himagic101hi Member Posts: 713
edited November -1 in Working with GS (Mac)
is there any way I can make a level editor for my platformer game?

Comments

  • VoidedSkyVoidedSky Member Posts: 1,095
    You could make an editor, but you couldn't save the levels.
  • jstrahanjstrahan Member Posts: 498
    U should b able to save the levels but it would b a lot of attributes
    And the editor will have to part of the game that way u saving and loading from same app
  • magic101himagic101hi Member Posts: 713
    so i would have to basicly have spawn actor rules and drag rules and then save the x and y of every item?
  • jstrahanjstrahan Member Posts: 498
    i would devide the screen into a grid say 32px by 32px or 64px by 64px then translate x,y positions into this grid that way u have a grid system for each actor that is placed on the screen and you would know the exact number of attributes to have ex. for a scene of 320x480 using 32x32 grid you would need 10x15=150 attributes for each x,y position and an attribute that relates to which actor then make all actors 32x32 to fit grid
    and each actor would then b spawned according to which actor goes in each cell of grid and they will have rules to change there x,y position and rules for their behavior
  • magic101himagic101hi Member Posts: 713
    So IS a level editor worth it?
  • jstrahanjstrahan Member Posts: 498
    depend on game seems like a lot to do to make one for a 32x32 grid u looking at min. of 450 attributes to save and load
    if u dont mind telling what type of game was u thinking of
  • magic101himagic101hi Member Posts: 713
    It is a platformer game with an average scene dimensions of 2000x10000 so we are talking about 1500-3000 actors per scene!!! I might do this but I do not know we will have to see if I will think about do ing this if I do I will add a page to the wiki!
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