U should b able to save the levels but it would b a lot of attributes And the editor will have to part of the game that way u saving and loading from same app
i would devide the screen into a grid say 32px by 32px or 64px by 64px then translate x,y positions into this grid that way u have a grid system for each actor that is placed on the screen and you would know the exact number of attributes to have ex. for a scene of 320x480 using 32x32 grid you would need 10x15=150 attributes for each x,y position and an attribute that relates to which actor then make all actors 32x32 to fit grid and each actor would then b spawned according to which actor goes in each cell of grid and they will have rules to change there x,y position and rules for their behavior
depend on game seems like a lot to do to make one for a 32x32 grid u looking at min. of 450 attributes to save and load if u dont mind telling what type of game was u thinking of
It is a platformer game with an average scene dimensions of 2000x10000 so we are talking about 1500-3000 actors per scene!!! I might do this but I do not know we will have to see if I will think about do ing this if I do I will add a page to the wiki!
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And the editor will have to part of the game that way u saving and loading from same app
and each actor would then b spawned according to which actor goes in each cell of grid and they will have rules to change there x,y position and rules for their behavior
if u dont mind telling what type of game was u thinking of