I want to provoke paranoia

LordTarantorLordTarantor Member, PRO Posts: 890
edited November -1 in Working with GS (Mac)
Ok let say [edit by BeyondtheTech: in my game] I put a bomb inside the mall. A lot of people are going to star running out of the door.
How can I make the people run to one of six different locations at random. Not every person to the same location.

Comments

  • jweaver911jweaver911 Member Posts: 439
    I'm hoping you're talking a new app.
  • magic101himagic101hi Member Posts: 713
    Set the bomb in the middle of the mall and have 6 exits and some people will run of of the different exits

    No really you need 6 different interger attributes and apply them to the actors in a ramndon sequence to make ten secure which way to run

    :) Magic
  • LordTarantorLordTarantor Member, PRO Posts: 890
    @jweaver911... Of course
    @magic101hi: I imagined that, I just don't know how to. What to put in the doors actors and what to put in the people.
  • LordTarantorLordTarantor Member, PRO Posts: 890
    @jweaver911: The desperation for the GS update its not that big yet.
  • LordTarantorLordTarantor Member, PRO Posts: 890
    Thanks a lot tshirt, I will try that right now.
  • DevilsDevils Member Posts: 561
    Wow. I actually thought he was seriously talking about a bomb in the mall till I continued to read the thread. Good luck I hope they all go KA! BOOM! lol.
  • LordTarantorLordTarantor Member, PRO Posts: 890
    I got confused... When you tell me to set up the x and y. is that creating an real attribute like exit1x then another exit1y and so on... then constraining each exit self position x and y to them?
  • LordTarantorLordTarantor Member, PRO Posts: 890
    ok I thing that part is like I described but how do I do the change attribute game exit to random 1,6
  • LordTarantorLordTarantor Member, PRO Posts: 890
    how I end up with a game exit attribute without x or y to make the random thing.
  • LordTarantorLordTarantor Member, PRO Posts: 890
    Ok I understood... I goy confused there because I did not create a random exit attribute.
    Thanks a lot
  • jweaver911jweaver911 Member Posts: 439
    LordTarantor said:
    @jweaver911: The desperation for the GS update its not that big yet.

    Some would argue I'm sure... :)
  • RattleheadRattlehead Member Posts: 485
    You could take it a step further to make it seem like the people are somewhat intelligent and if you have actors for each of the exits, calculate the distance between each of the people objects and each of the exit actors and have them run to the one closest to them.
  • LordTarantorLordTarantor Member, PRO Posts: 890
    Yep. there are some that will have the already set the exit they are going thru but for the other it will be madness.
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