Have I Reached GameSalad's Limit?
netdzynr
Member Posts: 296
Figures... I added the final stage to my game, and now when exiting from Preview mode to Editing mode (clicking the arrow in the upper left) GameSalad crashes consistently. When I run the app in the viewer on my iPad, the final stage runs fine, so I'm not sure how to troubleshoot this. The game project file is just under 30MB. I've converted almost all non-essential prototype actors to instances, leaving about 60 prototypes remaining. The final stage has no animation, but does have (what I think is) a simple routine for swapping images of one actor.
Any suggestions?
Any suggestions?
Comments
Finding a mess-up of rules/attributes in GS is nothing. Just imagine having to find a tiny mess-up in 12,000 lines of code! Ahhh
[sigh] I'm quite weary of GameSalad at this point.
You shouldn't have to delete all..just start in that scene with the last behaviors you worked on and go backwards...
Just found out something by accident: I resaved the game project file as a completely new file, opened the problem scene, and a few of the behavior attributes showed up as blank. After deleting those behaviors, crashing appears to have stopped. Maybe this is old news for most of you, but a most welcome event in my situation. Thanks for the commiseration. :-)
Anyway, I'll quit whining for the moment. After I fix this stuff, will try to post a demo of a scrolling image menu with momentum. Took a long time to figure out, and it's way too complicated, but it works reasonably well and folks might find it useful.
Play the level and delete 1 actor at a time between tests to identify the troubling actor. Then go into that actor...and if necessary...delete 1 rule at a time to narrow in on the troubling rule. Then fix it.
Announcer #1: Did you see that?!
Announcer #2: Whoa, yeah... a huge recovery by netdzynr
Announcer #1: Yeah, he's gotta be mighty happy with himself.
Announcer #2: He certainly is, and listen to the crowd.
Announcer #1: Oh yeah, the GameSalad Arena is on their feet.
Announcer #2: Let's see the replay. Announcer #1: You know, not a lot of developers like to dig in like that, but Photics is a worker. Years of experience have shown him how to get the job done.
Announcer #2: You better believe it. These developers keep it up like this and the players might get some good games.
Thanks TS for the help
You can get GS to crash just by dragging in a couple of images. Very unstable to say the least.
Start by deleting one actor at a time until it works then reload game delete that actor and see if it works if not start deleting actors again until you find the next one then reload delete both actors and repeat until u find all actors causing problem then see what they have in common and more then likely that's the problem
I have been having problems with previewing for projects that use images that are 480x320 PNG8 and PNG24.
I think I read somewhere there are issues with GS and ATI cards?