Dock'nSaucers One more time!!
stanimation
Member Posts: 406
Thanks to Stryker and SciTunes for helping me figure out how to display images. I think making the game was easier?
So I finally had a few days off and made my first iPad app. (iPhone version out soon too.) Based it on a lunar lander game my son likes. I tried to stick with a retro look, simple design, but hard gameplay. The basic idea is to land on both landing pads to advance to the next level. There are "time stars" that randomly float around that adds time if you hit one and a gas dock to add fuel. Land too fast or hit the walls...KA-BOOM. It takes skill, patience and a bit of luck to get through all of the levels. Here are some screenshots. Please let me know what your thoughts are! Thanks!
So I finally had a few days off and made my first iPad app. (iPhone version out soon too.) Based it on a lunar lander game my son likes. I tried to stick with a retro look, simple design, but hard gameplay. The basic idea is to land on both landing pads to advance to the next level. There are "time stars" that randomly float around that adds time if you hit one and a gas dock to add fuel. Land too fast or hit the walls...KA-BOOM. It takes skill, patience and a bit of luck to get through all of the levels. Here are some screenshots. Please let me know what your thoughts are! Thanks!
Comments
@ netdzyner. Yeah its sketch. Not sure I want to lose my place in line to smooth that out? But I agree with you that it would look better smooth.
Sorry for the slow response time. Drive 3+ hours a day and work 10. Leaves just enough time to s.s.s. and cruise the forum for a spell.