Can I PLEASE send someone my project for help

goliathgoliath Member Posts: 1,440
edited November -1 in Working with GS (Mac)
For the last week or so, I have been crying the blues about my doodle jump type game and I can't seem to wrap my mind around my problem.

My issue is that I want my doodle actor to have a smaller collision area than my illustration for the actor but I have had no success.... I have tried making a "pasted on actor" thats invisible solely for collision reasons but for some reason, it doesn't interact with the platform. Can I please send someone the project file?

Thanks for anyone's help!

Comments

  • ChaserChaser Member Posts: 1,453
    There is a demo for hit area or zone. Basically you have a second actor that follows yourmain actor the second actor is the hit actor. Your main actor needs to change an attribute x and y position every .003 second or less to the actors current position x,y then the hit actor needs to be constrained to attributes x and y so that it follows your main actor.
  • goliathgoliath Member Posts: 1,440
    I have the actor following the main actor, it just doesn't interact with the platforms like its supposed to...
  • ChaserChaser Member Posts: 1,453
    Are you trying to make both actors react to the the same platforms? If so the follow actor if smaller may not hit at the same time and location
  • ORBZORBZ Member Posts: 1,304
    2 things:

    Make sure Movable is true on the collision actor or else it won't detect collision events.

    Also, if you constrain an actor to specific xy coordinates that will overrride any bouncy physics you might be expecting.
  • goliathgoliath Member Posts: 1,440
    Thanks for the help guys! I think I may have figured something out..... hopefully!!!
  • peachpellenpeachpellen Member Posts: 977
    I really hope you've got it goliath :) I know it's frustrating when things wont work how you want them too!
  • gazjmgazjm Member Posts: 578
    try having the actor you control as the smaller collision actor and constrain the image actor to it's location, rather than the other way round. if you constrain the collision actor to the image actor then it will just ignore platforms as the constrain over rides and it follows the image actor.

    If that makes sense!haha.
  • goliathgoliath Member Posts: 1,440
    Thanks everyone! I think I may have figured it out...

    @Peach.... are you good with high scores in games? I thought I read somewhere you know how to incorporate a high score system...
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