Can I Flip a coin by interpolation?
LordTarantor
Member, PRO Posts: 890
Hi everybody:
I am looking to recreate the flipping of a coin in the air. Obviously the trowing part I got it. Is the flipping part what I need. I want to know if I can do this by interpolation or it has to be animation (a couple of pictures)?
I am looking to recreate the flipping of a coin in the air. Obviously the trowing part I got it. Is the flipping part what I need. I want to know if I can do this by interpolation or it has to be animation (a couple of pictures)?
Comments
I did the coin animation so when I touch it, it start to fly and I put some actor to trace the trajectory like to fly from here to point A, then when overlap or collide move to point B and so on. Now I am trying to make it look like it is getting far so I added a change size. The thing now is that as soon as it get to point A it just stays there getting smaller and smaller. Its not traveling to point B C D and E
Then when it comes to rest check the rotation. 0=heads and 180=tails
If u r looking @ the top of the coin then u need to animate
I already did the animation for that. Now the problem is that I created this trajectory and when the coin is pressed it will move to point A then when overlap or collide with point A move to point B and so on... Up to here it is great. But I added a change in size to reduce the coin size so it will look like it is going away and now it just stop when it gets to point A. Without the change size it goes all the way to point E.
But for some reason it keep stoping at the first point
but sometimes i do things backwards compared to other devs or make them more difficult than they need to be