How to achieve this?

bluethunderbluethunder Member Posts: 33
edited November -1 in Working with GS (Mac)
When an actor X collide with actor Y, actor Y will jump in any direction in projectile manner.
Please tell me how to achieve this.
Thanks so much.

Comments

  • bluethunderbluethunder Member Posts: 33
    Thanks Basseman.
    What I actually wants to achieve is like a gun (actor X) shooting at (actor Y). When actor Y is hit, it will naturally bump and fall. Since it is a game, I thought of making it a bit exaggerate. Actor Y will "jump" higher and fall to the ground.

    I'm no good in math. I believe it have to do with some math calculation.

    Please help me. Thanks. :)
  • MotherHooseMotherHoose Member Posts: 2,456
    you could do a small animation that plays when bullet collides with actorB...

    I wouldn't use actorX and actorY for names ... x,y coordinates... A,B names... ;)

    MH
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