1 Actor, Various States

cconyersjrcconyersjr Member Posts: 1
edited November -1 in Working with GS (Mac)
Hey all--

I was interested in some feedback for an issue I am having which is key to my game play functionality.

My actor has 4 states; "normal", two "randomly occurring" variations, and a 4th which is a reaction to button press/touch. The "normal" state randomly swaps the two "random" states. My problem is that my coding seems to work fine BEFORE the random swapping begins (if you touch/press on the "normal" state, actions occur). After the swapping (which also responds to press/touch), the "normal" state no longer responds properly-- or takes on the characteristics of the "swapped" states.

To swap the images, I am displaying the "random" states with the "Animate" behavior, which is checked with "Return Actor to Original State". Originally, I was using "Change Image", but that wasn't working either-- I had a feeling that using "Change Image" was forcing the code for the "normal" state to be lost. But it seems like that's happening anyway.

I am sure I am overlooking something, but I'm not sure what. Does anyone have any suggestions?

Thank you in advance for your time.
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