Virtual Pet Game - Is it possible on GS?
shuttercraft
Member Posts: 39
I am thinking of designing a Virtual Pet Game using GS.
My questions are:
Is it possible to save the players progress? (save feature) So I can make a user experience of raising a pet.
Has this been done on GS?
My questions are:
Is it possible to save the players progress? (save feature) So I can make a user experience of raising a pet.
Has this been done on GS?
Comments
2) Probably (it certainly has without)
If so, there'd be an issue with time passing while the user isn't running the app.
I'm not sure if this is where you're going with this or not; but a lot of people ask and currently it can't be done with GS.
A "Time" behavior would be better. It could be used to track virtual pet progress, based on iOS device time, when the app is not in action.
It could also be great for an RPG game. If you play World of Warcraft, the game's time follows the server's time. So, when it's night in reality, it's night in the game.
With dynamic hyperlinks added, the time value could be used for encryption, allowing for webmasters to implement a web based ranking system.