Actor Freezes when Colliding with other objects
millerbrother1
Member Posts: 108
I have an actor who is set to collide with a tagged group of actors called "surfaces". In this group I have the ground plane and other "blocks" and obstacles that our "hero" must jump over or climb. Included in this group is also an object thrown by an enemy that lands on the ground around the player.
The actor's movement is done via acceleration when two things are true.
1) button right (or left) is pressed
2) actor collides with actors with tag of the aforementioned "surfaces" group.
Here is my issue.
The actor moves fine along the ground plane until he bumps into any of the other objects included in the surfaces tag. At this point the actor freezes (as if he is not touching anything).
When I check his Position Y it shows he is still on the ground which should be a valid point of movement.
What is going on? Any ideas?
The actor's movement is done via acceleration when two things are true.
1) button right (or left) is pressed
2) actor collides with actors with tag of the aforementioned "surfaces" group.
Here is my issue.
The actor moves fine along the ground plane until he bumps into any of the other objects included in the surfaces tag. At this point the actor freezes (as if he is not touching anything).
When I check his Position Y it shows he is still on the ground which should be a valid point of movement.
What is going on? Any ideas?
Comments
I'm just guessing.