Signer not valid? Oh Lawd!

WarlockWarlock Member Posts: 66
edited November -1 in Working with GS (Mac)
Hi guys,

I'm so close to submitting my first app that I can taste it, however, I can't install my app to my iPad because of a "signer not valid" message. Not sure what it means and I've been looking for info all over the web to resolve it. Any help would be great. Thanks:)

Comments

  • expired_012expired_012 Member Posts: 1,802
    Go into the dev center,

    Make an app iD for your app.

    Then make a distribution adhoc provisioning profile,connecting to your app id.

    Next after the provisioning is installed, download it and drag it into Xcode.

    Next, publish your game with that provisioning that you made

    Oh and you added your device UDID in the dev center right? If not, just do that and in the provisioning you will have to select your device so it knows that it should sync it in when your device is connected to itunes
  • WarlockWarlock Member Posts: 66
    Thanks for the reply. That was fast! I'll try and report back. Here I goooooo!
  • WarlockWarlock Member Posts: 66
    No luck so far. Some of the screens on the Dev Portal don't even match up to what they are explaining. Sigh.
  • WarlockWarlock Member Posts: 66
    This time, when I go to build the app in xcode, the app name is red and I'm told that there is no editor.
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