Should I bother with Resolution Independence?
TouchTiltGames
Member Posts: 1,162
I'm about to start converting Rodent Rage from iPad to iPhone and I've read a lot of posts on here and it sounds like a headache when it comes to checking that IR on.
So I'm wondering what your experience has been for those who have already taken an ipad game to iPhone with IR checked? I don't have an iPhone 4 so I wouldn't know if there is really a big difference and whether just doing pre-iPhone 4 resolution noticeable enough on the iPhone 4.
So I'm wondering what your experience has been for those who have already taken an ipad game to iPhone with IR checked? I don't have an iPhone 4 so I wouldn't know if there is really a big difference and whether just doing pre-iPhone 4 resolution noticeable enough on the iPhone 4.
Comments
I'm working on a new game, and it's my first attempt at resolution independence. It's worth the effort in the long run.
Send and Receive Data using your own Server Tutorial! | Vote for A Long Way Home on Steam Greenlight! | Ten Years Left
i don't know if this is 100% the best way of doing things, but it works for me.
Send and Receive Data using your own Server Tutorial! | Vote for A Long Way Home on Steam Greenlight! | Ten Years Left
Send and Receive Data using your own Server Tutorial! | Vote for A Long Way Home on Steam Greenlight! | Ten Years Left
Just one thing to take note of is the icon BUG. You have to re-select the 114x114 icon every time you build or it will default back to the 57x57 version.
my .02
-josh
So Scitunes - your game you're referring to has iphone 4 resolution but you didn't check off IR? OR you just did the 480x320 resolution?
For this I created the game with RI ticked then unticked and compiled to the viewer, with it unticked and not creating the smaller images it used alot more ram. for best results if the game is image heavy and you want it too look good on iPhone 4 I'd recommend using RI!
I think the plan is to finish the game with the large version graphics installed, then save a second version of the same file with RI ticked.
Then, if it doesn't work right, at least there's a fallback version without RI ticked.
Personally I'd leave it as the last thing I did! Though my artist may think differently!
QS
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
✔ Copy your project
✔ Double size all your images to 960x480
✔ Overwrite the existing ones in the new projects' package contents images folder
✔ Check the IR radio button, duh.
✔ Manually adjust the sizes of the actors (or create a change attribute size I guess)
✔ Manually adjust the actor's x/y positions
I think the last one will be a pain in arse, unless there's an easier way to do this. Too bad there wasn't a more streamlined way to publish your game to all the iDevices.