Need advice from fellow programmers.

smc1979smc1979 Member Posts: 48
edited November -1 in Working with GS (Mac)
Since this was my first game, I am still getting use to the game area. (Been a long time programmer for Windows)
http://www.pcwintech.com/plachink-hd

I wonder if it is even worth it to make an iphone version.
Let me explain. As you can see from the screen shots there are about 120 pegs on the board plus everything else.

I really took advantage of the ipad screen size. So I thought, ok lets make an iphone version. But as I am getting started I am seeing that this may not work. as in order to get everything on the screen would have to be pretty dang small.

Or would a game like I have benefit from scrolling? or should I not go iphone route with this game and think of a new game for the iphone?

Any advice would be great, thanks in advance.

Shane

Comments

  • VoidedSkyVoidedSky Member Posts: 1,095
    The game looks cool! What you could do for an iPhone version, is to just make like 10 to 30 pegs a level, and you need to get like 5 to 20 of them. Pretty much the same game, but sized down. Also I don't think you should add a scroll to the iPhone version.

    Looks Great!

    ~CTM
  • peachpellenpeachpellen Member Posts: 977
    CowTechMan said:
    The game looks cool! What you could do for an iPhone version, is to just make like 10 to 30 pegs a level, and you need to get like 5 to 20 of them. Pretty much the same game, but sized down. Also I don't think you should add a scroll to the iPhone version.

    Looks Great!

    ~CTM

    +1
  • scitunesscitunes Member, Sous Chef Posts: 4,047
    I think it could work as is on an iphone 4 or 4th gen iTouch with the retina screen. May not work so well on non-retina screens.
  • smc1979smc1979 Member Posts: 48
    Perhaps the best thing to do, is to do 1 level out of my 20 and see what I can do with it.

    I didn't think about doing the iphone first and then sizing up. In my mind I thought of all the extra space with the iPad.

    I should keep this in mind for future games. iPhone should come first then size up?

    I will get started tonight on a test level and see how it does.

    -Shane
  • VoidedSkyVoidedSky Member Posts: 1,095
    Hey, if you need an iPod beta tester, I have an iPod 2G. I would love to try it for you!
    Email: MyGSUsername (at) gmail (dot) com

    ~CTM
  • smc1979smc1979 Member Posts: 48
    Thanks :-)

    Sent you a test email. My 4 kids had me freaking busy yesterday. So today for a nice sunday I will be making that test level and see what I can do with :-)

    -Shane
  • magic101himagic101hi Member Posts: 713
    If you need an iPod touch 4 tester send me an email at
    Magic101hi(at)yahoo.com
  • smc1979smc1979 Member Posts: 48
    Thanks :-)
    Got you added.

    Shane
  • smc1979smc1979 Member Posts: 48
    I sent CowTechMan a promo code for the iPad version.

    Anyone else want one let me know, I have 49 left apple says. I could truly use feedback and advice from fellow programmers. I can only help make my first game better.

    After all I made the game with my kids in mind and only in a few weeks. Lord knows it can always be better :-)

    -Shane
  • smc1979smc1979 Member Posts: 48
    Since GS doesn't have a auto resize or move tool in it, I am making one of my own for testing.

    Not sure what the results will be, working on it now, but here is what I am doing.

    I am making a windows app that loads the xml of a level.

    In the program I have it find ALL the x & y data. (This is the position for each actor)

    Then (Since all levels are still in iPad size) I am having the program doing some simple math.

    Going from iPad to iPhone size is this math

    x = 768
    y = 1024

    x = 2.4
    y = 2.13

    where I took (768 / 320 = 2.4) & (1024 / 480 = 2.13)

    So the math will take each x data and divide it by 2.4 and divide the y by 2.13.

    My program will then change the xml as needed.

    testing now to see how well this will work. But if I can get my little tool to work this will save me a TON of work having to redo all the levels. (Considering how many static actors are on each level.)

    Shane
  • smc1979smc1979 Member Posts: 48
    Holy crapped my tool worked!

    First before I did it, I did a resize on all my actors to 50%.
    Once all the actors sizes where changed I needed them moved. My tool did it, every actor is perfectly lined up for the iphone size.

    Now it looks like I will be able to do this to each level saving me a weeks worth of work.

    GS should consider having a tool like this into there program. My tool is VERY small, so it wouldn't be hard for them to do. Perhaps they will consider it :-)

    Here is a screen shot of a default level in the game in GS. This is in iPhone mode and as you can see all my actors are lined up just like my iPad version :-)
    http://img143.imageshack.us/i/plachinkiphonetest.jpg/

    Shane
  • azavegaazavega Member Posts: 362
    good job man... congratulations
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