I'd love some help/feedback on this.

MaikeMaike Member Posts: 7
edited November -1 in Working with GS (Mac)
Excuse me if I sound terribly ignorant, I'd love to take my time and try to find out everything about this program myself, but alas, I'm on a deadline.

So, I'm making a platform game. Basic idea is that there's five levels, and each one gets more complicated.

From what I understand, the main character (a frog) needs to be able to jump, move right and left, and when it falls off the platforms, it's supposed to go to a 'Game Over' screen, starting the same level again. I found the tutorials on this site incredibly useful, but am strubbling to find a manner in which the frog can 'die'. It just.. falls off the screen.

Also, I've spend much time at making the graphics, and the 'platform' isn't exactly the regular rectangular brick shape, but rather a waterlily (in some cases) or something like that. However, when the frog jumps to the platform, it doesn't land in the middle but on top of it. How can I fix this?

And for the starter screen, I tried dragging a .jpg I made with exactly the right sizes to the screen, but for some reason it just goes transparent when I drop it on there and all my hard work is for nothing. Why is this?

If anyone has any other suggestions on how to help out a poor starter on making a platform game, please please do.

Comments

  • DimensionGamesDimensionGames PRO Posts: 993
    I can solve your first problem :)

    Make an actor and create and change it's colour to grey and put it across the bottom of the whole screen so that you can't see it when playing and then add a rule saying when actor overlaps/collides with actor of type frog...then put in whatever like game over button spawns or what ever you need.
  • MaikeMaike Member Posts: 7
    Thanks a lot! I actually suspected it'd be something like that, but thanks.

    Also; I'd like to make the 'world' a bit larger than the screen itself. I suppose that would mean that the screen would have to move into the opposite direction of the frog, and the frog would have to stay in the middle? Sounds very complicated to insert an opposite motion everywhere, is there an easier way to enable a larger play field like a sort of.. path?
  • DimensionGamesDimensionGames PRO Posts: 993
    No worrys :)

    Just go into scene and then click on size and you can change the dimensions and then make a basic rule telling the game to follow the frog. If you want i will give a rule how to do that.

    Cheers

    EDIT

    Just find the control camera in behaviours :)
  • MaikeMaike Member Posts: 7
    So first I go change the size of the scene to something much bigger than the screen actually is, so that would enable to frog to go there and me to put platforms there in etc.? And then a rule following the frog?

    Or do I just have to find the control camera in behaviours and change that to.. er, something. Still altering the size of the scene, I suppose.
  • DimensionGamesDimensionGames PRO Posts: 993
    Yes just change the size and put anything you want there the outline in the gs viewer is to represent the camera. This means menu's and stuff like that can be all on one screen to reduce loading times :) (helpful tip)

    In behaviours there is: Control Camera just drag it into the side bar of the actor (doesn't need any rules)

    Any other problems?
  • DimensionGamesDimensionGames PRO Posts: 993
    Maike said:

    Also, I've spend much time at making the graphics, and the 'platform' isn't exactly the regular rectangular brick shape, but rather a waterlily (in some cases) or something like that. However, when the frog jumps to the platform, it doesn't land in the middle but on top of it. How can I fix this?

    Maybe create another actor and make change alpha to 0 and then use this actor to let the frog jump on. Position it just in the middle of the lily so it gives the effect of landing on the lily pad.

    Hope this works.

    Cheers
  • DimensionGamesDimensionGames PRO Posts: 993
    Maike said:

    And for the starter screen, I tried dragging a .jpg I made with exactly the right sizes to the screen, but for some reason it just goes transparent when I drop it on there and all my hard work is for nothing. Why is this?

    I think you will have to make it an actor and then drag it on and stretch it out i don't know of any other ways of doing this :/
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