GameSalad & Cut the Rope..

DevilsDevils Member Posts: 561
edited November -1 in Working with GS (Mac)
Well first I'd like to say this is a great game in my opinion. I would like to know could a game like this be made using gamesalad? I know I've seen templates that have swinging ropes with them here but will it be as fluid as Cut the Rope?

Comments

  • victorkin11victorkin11 Member Posts: 251
    No physics engine support, it is difficult to do more than one joint, so I don't think that gs can handle it!

    (Box2D support Joint, but GS haven't implied)
  • DevilsDevils Member Posts: 561
    I'm not following. Can't we make the little rope swing thing? I mean I don't know for sure but I believe that ORBZ has a template similar to this. When you say Box2D what are you talking about?
  • ORBZORBZ Member Posts: 1,304
    The ropes in my example have no slack. Joints are required to create "cut the rope"

    Think of a chain. All the little links R joints.

    Box2d is the underlying physics engine of GS. it supports joints but GS hasn't exposed that ability to us yet so GS can't do joints right now.
  • ZackGSZackGS Member Posts: 313
    Devils said:
    I'm not following. Can't we make the little rope swing thing? I mean I don't know for sure but I believe that ORBZ has a template similar to this. When you say Box2D what are you talking about?

    Box2d is the physics engine used by gamesalad. It supports joints but isn't implemented by Gamesalad at this point.

    So yes you probably could make a game like cut the rope, but at present it would be very hard/near impossible. When/if gamesalad supports joints etc it would be a lot easier, a lot!
  • DevilsDevils Member Posts: 561
    Could we make things float like the stars in Cut the Rope? I know I've seen them in TSB's game Mini Cannon game. How do we get them to stay a float?
  • reddotincreddotinc Member Posts: 653
    Devils said:
    Could we make things float like the stars in Cut the Rope? I know I've seen them in TSB's game Mini Cannon game. How do we get them to stay a float?

    Just uncheck the actors "moveable" attribute ;)

    // red.
  • DevilsDevils Member Posts: 561
    Thanks reddotinc. I was thinking of something similar but no stars but I didn't know how they got them to float.
  • reddotincreddotinc Member Posts: 653
    Devils said:
    Thanks reddotinc. I was thinking of something similar but no stars but I didn't know how they got them to float.

    No worries. It's especially helpful for when you use gravity :)

    // red.
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