Please help me stop the score from incrementing!

SaveDaveSaveDave Member Posts: 140
edited November -1 in Working with GS (Mac)
This is my setup...

I'm trying to have a score that counts up in 10's and upon pressing a button, stops the score

I have a timer that starts upon pressing a button, and it is set so that

Timer, every 0.01 seconds, score+10

Then an actor that is displaying score.

I have another button that I want so that when pressed it stops the score dead.

I have done the following:

When button "score2" is touched, destroy the actor that displays score and spawn new actor in the same position

Change attribute score2 = score

New actor displays score2

Why does this not work? What am I doing wrong?

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