I wanna help!

ToastKittenToastKitten Member Posts: 360
edited November -1 in Miscellaneous
I want to be one of the helpful members of the community by making a lot of examples. I enjoy solving small problems and making little engines as opposed to making entire games :]

So I guess just message me or post in this thread what you want to have made *within reason, idk if I can do joints* and I'll try my best!

Comments

  • ChaserChaser Member Posts: 1,453
    Hear is a thought I had in mind for a while but never tried. Like a roller coaster loop can accelerate upside down into loop and cross over it's starting point without going back into the loop
  • ToastKittenToastKitten Member Posts: 360
    like sonic the hedgehog loops?

    Gosh darn it I do not like loops *like loopdy loops, not "while" or "do" or "for" loops, I love those :D* but I'll give it a shot!
  • ChaserChaser Member Posts: 1,453
    Yeah like sonic. It's just a thought! Figured it might spark some others. I don't need it for anything.
  • ORBZORBZ Member Posts: 1,304
    it just needs a switch block
  • ToastKittenToastKitten Member Posts: 360
    yeah that's pretty much exactly what I'm doing :P
  • ToastKittenToastKitten Member Posts: 360
    Alright here you go Chaser:

    http://gamesalad.com/game/play/84768

    It makes a lot more sense if you download the project and look at it... Mainly deleting the green overlay should have it make a lot more sense. There's documentation within the various actors so I hope that helps explain what's going on.

    Like Orbz said, the magic is in the switcher!

    More!!!!
  • ChaserChaser Member Posts: 1,453
    Very fast you are! Impressive!
  • firemaplegamesfiremaplegames Member Posts: 3,211
    Wow! that's cool! Awesome work!
  • ToastKittenToastKitten Member Posts: 360
    Chaser said:
    Very fast you are! Impressive!

    Thanks :D

    Well I think I'm gonna hit the hay for the time being. In the meantime, post some more stuff everyone!

    -TK
  • ToastKittenToastKitten Member Posts: 360
    firemaplegames said:
    Wow! that's cool! Awesome work!

    Chaser said:
    Very fast you are! Impressive!

    Thanks you guys, I appreciate it a lot :D

    Well I think I'm gonna hit the hay for the time being. In the meantime, post some more stuff everyone!

    -TK

    Whoops.... meant to edit that other post... my bad for the bump!
  • MotherHooseMotherHoose Member Posts: 2,456
    Tanner...did someone press the spaceBar ;)

    love the demo...
    firemaplegames said:
    Wow! that's cool! Awesome work!

    +1 ROFLMAO!

    MH
  • ToastKittenToastKitten Member Posts: 360
    MotherHoose said:
    Tanner...did someone press the spaceBar ;)

    I guess I did x]

    Hey all you forum members that are angry with the new GameSalad Direct proposition... Put some things you'd like to see GS do and I'll try my best to make them! I mean this in terms of examples, I can't send hacked .nib files that unlock the twitter behavior or anything like that... ;)

    Again, within reason *I can't wrap my head around joints at the moment*
  • ORBZORBZ Member Posts: 1,304
    Joints can be done using scene instance actors, tied together manually, and a whole hell of a lot of manual math.
  • ToastKittenToastKitten Member Posts: 360
    I'll take a whack at it since that's the only thing in the thread right now. Joints it is!
  • MotherHooseMotherHoose Member Posts: 2,456
    @TK

    did I read that right? you're gonna roll out the joints?

    ah...old hippie lingo...

    MH
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