Please Help with FMG's Time Demo

TouchTiltGamesTouchTiltGames Member Posts: 1,162
edited November -1 in Working with GS (Mac)
The third example down in his demo for "recording/capturing time". I'm trying to figure out how to save the captured time. I am fricken close..so frustrating..but it's not saving/loading upon restarting game :(

http://gamesalad.com/game/play/34021

I've got save captureTime and save setup...but I'm not sure if that's what I need to save and how to (if at all) add it to the current time upon load.

Thank you so much to whomever helps here :)

Comments

  • firemaplegamesfiremaplegames Member Posts: 3,211
    Just to be clear, it doesn't work on the device?

    Because that is the only place you can test saving/loading...
  • TouchTiltGamesTouchTiltGames Member Posts: 1,162
    yes of course :) It's not working on my iPad.
  • TouchTiltGamesTouchTiltGames Member Posts: 1,162
    I'm feel I'm close, I can save and load a "time" but the time it saves seems arbitrary, ie a much higher time number.
  • firemaplegamesfiremaplegames Member Posts: 3,211
    you need to load and save in different scenes...
    load all your attributes in the very first scene.

    are you able to get a very basic app working with saving/loading?
    just save a simple attribute. quit. relaunch. load it back in?
  • TouchTiltGamesTouchTiltGames Member Posts: 1,162
    This is for my already published Rodent Rage (mini games). It has lots of save/loads for scores so I'm used to that.

    Yeah I have the loads in the first scene and the saves are on the mini game's rules where it captures the time. I just don't know if I need to save your "capturedTime" or what...? And then what and how do I load it? Is it game.capturedtime to game.capturedtime + game.time?
  • TouchTiltGamesTouchTiltGames Member Posts: 1,162
    Any chance you could have a look and tell me if I need to save the captureTime Attribute and how to add it to the current time? Unless I had that right above :o
  • TouchTiltGamesTouchTiltGames Member Posts: 1,162
    Oooooooookay for those who need help with this in the future, I myself can lend a hand:

    In order to save the captured time you'll need to load and save both the captured time and the startcaptured time attributes.
  • firemaplegamesfiremaplegames Member Posts: 3,211
    Hey! Glad you got it sorted!
    Sorry to abandon you, I had to step out and have some dinner...
  • TouchTiltGamesTouchTiltGames Member Posts: 1,162
    NP, I was getting pretty frustrated cause I was so close but just wasn't getting it after 2 hrs trying..it was the last thing I needed to do before I submit the first update to Rodent Rage tonight and do the iphone version :)

    Thanks a lot for the help tho.

    -shane
  • KrispyJonesKrispyJones Member Posts: 4
    I have an upcoming survival game with a time limit. I'm trying to display a timer in the corner to show how long the player has survived. After they die, it switches scenes. On the game over screen, I'm trying to display the Total time they survived in the previous scene.

    Any help?
  • DreamLabDreamLab Member Posts: 2,127
    http://www.youtube.com/user/GameSaladCookbook#p/u/18/zDWJ9oarQUo

    I haven't watched this tutorial so Idk if it helps. But here it is.
    DL
  • SamXOOO7SamXOOO7 Member Posts: 47
    hey is there any way to make the third one down display the time while its counting?
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