Cocos2d vs corona

BramHoddssdBramHoddssd Member Posts: 414
Make a list of the advantages for cocos2d and corona. Decide which is better. Then also vote ur answer on the poll.

Comments

  • iDeveloperiDeveloper Member Posts: 441
    I'm gonna hop on this train before it gets closed.

    Cocos2D:

    Pros:
    *Integrated within Xcode

    Cons:
    *Have to write TOO MANY lines of code to load a basic image.

    Corona:

    Pros:
    * CROSS-PLATFORM (BIGGEST advantage; Your able to publish on iDevices, Androids, etc)
    * FEW lines of code to do stuff. For example, to load an image as a background, this is what you write:

    "local background = display.newImage("background.png")"

    You can also create physics in 5 lines.

    Hope this helps.
  • ForteForte Member, PRO Posts: 297
    I'm scared, I don't want to lose GameSalad!

    :(
  • TymeMasterTymeMaster Member Posts: 527
    Unity pisses on Corona
  • BramHoddssdBramHoddssd Member Posts: 414
    Haha but unitys so complicated
  • TymeMasterTymeMaster Member Posts: 527
    BramHoskin said:
    Haha but unitys so complicated

    ROFL... Javascript is complicated? hahah.... LUA is !@#$%
  • peachpellenpeachpellen Member Posts: 977
    It doesn't matter what everyone moves to - it is still going to be far better than GS in it's current, crappy state.
  • BramHoddssdBramHoddssd Member Posts: 414
    Wait what's the difference between the standard corona and the game edition?
  • synthesissynthesis Member Posts: 1,693
    BramHoskin said:
    Wait what's the difference between the standard corona and the game edition?

    PHYSICS APIs

    FOR UNCENSORED DISCUSSION OF USING ALTERNATE SDKs IN CONJUNCTION WITH GS...visit
    www.GSProForum.com

    NO PRO MEMBERSHIP REQUIRED >>> ITS NOT A GENDAI FORUM BOARD!!!
    ITS INDEPENDENT >>> LIKE US!!!
    :)
  • marcotronicmarcotronic Member Posts: 23
    Cocos2D:

    Cons:
    *Have to write TOO MANY lines of code to load a basic image.

    That´s not true. You have to write one single line of code in cocs2d to load an image (sprite):

    e.g.:

    player = [CCSprite spriteWithFile:@alien.png];

    That´s all. Then you add the image to the node (e.g. a layer) and position it. That would be three lines of code in total. Not too much ;) Playing sounds or background music is just as simple as it is in Corona - one line of code each...
  • ORBZORBZ Member Posts: 1,304
    Corona
    pros
    Android support
    Simple SDK
    Facebook
    Fairly easy to understand

    Cons
    No particle engine
    No map editor
    Young

    Cocos2d
    Pros
    More mature API
    Particle fx
    Scene transitions
    Specifically designed for games
    Free OpenSource

    Cons
    Obj-c and c are more complex syntax than lua
    No native Facebook support
    No android
    Physics is not obj-c wrapper, it's raw c++
  • BramHoddssdBramHoddssd Member Posts: 414
    Thanks for the feedback guys. I think I'm gonna go with corona. For the graphics is it the same as GS? For good graphics on all devises I need the image size to be devidable by 4? An does re dpi have to be 72, or is that just a GS thing?
  • JCFordJCFord Member Posts: 785
    This is a hard decision, I loved GS for its simplicity, but I also dug deep and pushed the code. I need to consider all the options as an alternative, but for me I think at this early stage I am leaning toward Corona.

    JCFord - Damm why did this have to happen, GS should not have put us in this position!
  • condracondra Member Posts: 5
    Can somebody please explain the pricing structure of Corona? Is it $350 to buy outright or $350 per year if one wants to continue publishing apps?

    Thanks in advance!!
  • xyloFUNxyloFUN Member Posts: 1,593
    Is there reference matereial available or does one buy Lua books?
    Those of you who have actually used Corona, could you comment if there is a lag or any other reason to restate twice an hour?
    Mobile development is the future and these are exciting times to get involved. I've submitted my second app just a little earlier and can't wait to get started on the next one.
    I really would love to export for Android or the web and facebook!

    Ciao for now :)
  • BarkBarkCoBarkBarkCo Member Posts: 1,400
    Corona is a little different than GS from a toolkit standpoint. You work out of your favorite text editor and the Corona simulator and/or terminal gets reloaded every time you want to test a change to the code. The nice thing is that the simulator loads near instantly...
  • netdzynrnetdzynr Member Posts: 296
    What Bark said, plus publishing takes about 20 seconds -- no uploading your entire app to their server.
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