How to Make GameSalad Direct® Work

PhoticsPhotics Member Posts: 4,172
edited November -1 in Working with GS (Mac)
Here are my suggestions to make GameSalad Direct® more attractive.

1) Make the editor work on Windows - While most of us are Mac savvy here, there are others who simply ignore iPhone development because a Mac is required. However, if GameSalad could work without a PC, it actually provides a useful service.

2) Don't make it exclusive - The Pro version of GameSalad actually has a useful purpose with this new business model. There are just some developers who simply will not work with a publisher.

3) Present your strengths - Why would someone want GameSalad to be a publisher? If it leads to more profit overall, perhaps the community would accept the new idea.

Also, while working on The Unofficial GameSaladTextbook, I realized something... wouldn't an Apple developer account still be necessary? Otherwise, how will the GameSalad Viewer work on iOS devices? I was going through the book and it reminded me of this issue.

I'm not taking out the Express / Pro part for the launch of the ePub version of the textbook, as it's not clear what Gendai Games is doing. Perhaps they're rethinking their stance.

Comments

  • JGary321JGary321 Member Posts: 1,246
    Photics said:

    Also, while working on The Unofficial GameSaladTextbook, I realized something... wouldn't an Apple developer account still be necessary? Otherwise, how will the GameSalad Viewer work on iOS devices? I was going through the book and it reminded me of this issue.

    Not necessarily. Apple has eased their stance on running interpreted code on the iOS. They have allowed the C64 emulator back on the App Store with interpreted code and all. I suspect they will have an iPhone app that will run the app during testing. I imagine this has already been run by Apple. There is no way they would make this move if it wasn't. They are relying on us NOT needing a dev account, so it would make sense that the powers at be already know.

    Just my 2 cents.
  • PhoticsPhotics Member Posts: 4,172
    If they release a GameSalad Viewer App, that makes it a lot easier for me to test my games. I'm getting annoyed with the renewing of the provisioning profile.

    Although, if Gendai Games releases the App without resolving the concern of the community, it might get hit with a lot of bad comments and single stars.
  • ChaserChaser Member Posts: 1,453
    I guess they either set up an agreement with apple allowing them to put all of us on their dev list or apple granted them the ability to give us an app for the viewer that allows the installation of test apps but I would suspect the first option
    Edit
    Guess I should have hit refresh before I hit post I might have seen the other post
  • PhoticsPhotics Member Posts: 4,172
    tshirtbooth said:
    single stars will not matter as you need the tool regardless

    I think it matters, as it highlights the negativity in the community. It says to a newcomer, "Perhaps you should try Unity or Corona instead."
  • JGary321JGary321 Member Posts: 1,246
    Photics said:
    I think it matters, as it highlights the negativity in the community. It says to a newcomer, "Perhaps you should try Unity or Corona instead."

    As if the forum comments don't already???

    =)
  • synthesissynthesis Member Posts: 1,693
    @Photics...
    On the bright side...If GS all of a sudden goes stratospherical in popularity...Your book sales should do well. I recommend you focus on the book update!!!

    It could be huge for you.
  • butterbeanbutterbean Member Posts: 4,315
    Photics said:
    I think it matters, as it highlights the negativity in the community. It says to a newcomer, "Perhaps you should try Unity or Corona instead."

    Photics has a point, anyone passing by or taking a gander at the app will see all the negative comments, some which may recommend using another tool, which could lead to less recruitment of newcomers to Gamesalad.

    There are some people that do read reviews of apps, and take them to heart.
  • butterbeanbutterbean Member Posts: 4,315
    Photics: Make a book on Corona now :) You have my reserved copy
  • PhoticsPhotics Member Posts: 4,172
    synthesis said:
    @Photics...
    On the bright side...If GS all of a sudden goes stratospherical in popularity...Your book sales should do well. I recommend you focus on the book update!!!

    It could be huge for you.

    Perhaps Gendai Games will fix the issues with GameSalad Direct®. Meanwhile, I am continuing to work on the textbook. I just finished the ePub conversion and it looks great. I'm uploading it through Lulu now. If things go well, it should be available on the iBookstore soon.

    Good news to those that ordered the Textbook through Photics.com / Google Checkout... I'm planning to make the ePub version available for free! Future updates will likely be done in the ePub format, as that's a lot easier to update than an InDesign template.

    It was tough to find the motivation to continue, but it's a really good book and people like it. I feel bad just killing it, so I'm just going to ignore the forum chaos.
    butterbean said:
    Photics: Make a book on Corona now :) You have my reserved copy

    I don't know Corona looks tough. I can code, but I so do hate doing it. Maybe after I'm done with the ePub thing, and post some new content to my website, I can take a better look at Corona.

    I decided against the Photics Forum for now. It seems that others are interested. I'm too busy to run a forum again. I should focus on one good project at a time. Right now, that's the textbook.
  • Rob2Rob2 Member Posts: 2,402
    told you to stick with ePub :)
  • PhoticsPhotics Member Posts: 4,172
    Rob2 said:
    told you to stick with ePub :)

    I think my book looks great in iBooks, but I still hate the ePub format.

    I uploaded it to Lulu and I got an "Unmanifested files" error. I think it's nonsense, as my app works in iBooks and it was created straight from iWork '09. (When I think about it, GameSalad Direct is like Lulu. It's supposed to make the process easier, but they take a percentage of the profits.)

    I think it might be a glitch with Lulu, so I figured it was the motivation I needed to work directly with Apple. But unfortunately, I'm having problems with Apple too...

    https://itunesconnect.apple.com/WebObjects/iTunesConnect.woa/wa/apply

    The application form gets annoyed with me, as my iTunes account is already associated with iTunes Connect. It seems that I have to create a separate account, which is pretty silly. It's late in the day. I'll probably do some more research, read some more rage on the GameSalad forums and then try again tomorrow.
  • vegasmike1vegasmike1 Member Posts: 192
    @Photics

    I bought your book, it was worth the money. But I still think there is another book that might do well, a book that says something to the effect, hey you are new, you dont code, you dont even know much about code, but with a bit of effort you can learn. So that book would be YOU CAN MAKE THIS GAME, then pick out a game that touches on every aspect of GS, and instead of a general explanation a very specific explanation of a behavior, why this one, and how it works.

    Had I had your book when I first got GS it would have accelerated the process of learning but I for one, not a code would have been even further along had I had a project to work on, and a understanding of WHY it works.

    My point other than the one on my head, you should do another book, it should be WHY IT WORKS, HOW IT WORKS, and when you are done you got a game that you can adhoc to your iphone and show people YOU DID IT.

    M
  • RocketBrainRocketBrain Member, PRO Posts: 269
    well i'm glad i just subbed within the last month or so. with the option to stay on my current plan it gives me some time incase direct sucks.

    must program faster, must get rich quicker.
  • PhoticsPhotics Member Posts: 4,172
    vegasmike1 said:
    you should do another book

    I am starting to like the idea of iBookstore better than App store. I use the word "idea" as I'm still trying to get to the other side of the walled garden. I'm creating a plan. It looks like it will require a $250 investment. Yet, that is more acceptable to me than a 20% fee to Lulu.

    Gendai Games is at a very formative stage. Do they want to sever the relationships with the "Pro" developers? I consider myself Pro. This is where Gendai Games makes a decision about their future. For me, the outcome is obvious. Photics.com has been online for almost 12 years. GameSalad should not be positioned between me and my online legacy.
  • PhoticsPhotics Member Posts: 4,172
    GOOD NEWS EVERYONE!

    My application to the iBookstore has been accepted. That means The Unofficial GameSalad Textbook should be available for purchase through iBooks soon.
  • MagoNicolasMagoNicolas Member, PRO Posts: 2,090
    Photics said:
    GOOD NEWS EVERYONE!

    My application to the iBookstore has been accepted. That means The Unofficial GameSalad Textbook should be available for purchase through iBooks soon.

    Very Nive!

    How can You Make a book for iBooks?

    Thanks!
  • PhoticsPhotics Member Posts: 4,172
    Did you mean very nice?! :)

    Apple has an online application...
    https://itunesconnect.apple.com/WebObjects/iTunesConnect.woa/wa/apply

    It's easier with a third-party, like Lulu, but they usually take a percentage or charge a fee. I decided that "Photics" should be listed as the publisher. (Decisions like this is why GameSalad Direct® won't work for me - I like my online name.) I needed my own ISBN, which was fairly expensive. But if this becomes a regular thing, I can buy a block of ISBNs to reduce costs.

    Converting my book to ePub was also tricky, but I used iWork for that.
  • tenrdrmertenrdrmer Member, Sous Chef, Senior Sous-Chef Posts: 9,934
    Photics said:
    Gendai Games is at a very formative stage. Do they want to sever the relationships with the "Pro" developers? I consider myself Pro. This is where Gendai Games makes a decision about their future. For me, the outcome is obvious. Photics.com has been online for almost 12 years. GameSalad should not be positioned between me and my online legacy.

    I Totally Agree. I haven't been around for anywhere near that amount of time but in essence if Game Salads name is on all my work i will never establish as my own which will make conversions to full coding later on harder since i would not have an established name. I see no reason why i would not need to jump ship now and move to another medium for game creation. Yes GS is the easiest. But you have to sacrifice credit.
  • PhoticsPhotics Member Posts: 4,172
    As mentioned in another thread... Gendai Games should offer incentives for developers to go with Pro. Since GameSalad should not be synonymous with shovelware, there should be resources available to GameSalad Direct® developers... such as sound, music and graphics.

    (This is one of the reasons why I like Artisteer, which I feel quite similar to GameSalad. Artisteer is like GameSalad for creating web pages.)

    There should also be a review process, to help make the games more optimized, more fun and well built.
  • JamesZeppelinJamesZeppelin Member Posts: 1,927
    You have so many ideas for how game salad should run their company I'm a little surprised you don't have your own multi million dollar company
  • PhoticsPhotics Member Posts: 4,172
    JamesZeppelin said:
    You have so many ideas for how game salad should run their company I'm a little surprised you don't have your own multi million dollar company

    I don't play well with others. HA HA! Actually, I am usually quite professional. I'm not sure why I'm not rich already. I am working on it though. Anyway, I'm presenting ideas for compromise. That's because I don't want to see a GameSalad exodus. I like it here.
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