object.motion.linearvelocity.X never gets to 0
Ok I put a couple of dummy actors to control the linear velocity of my object X,Y and they never gets to 0 they r always flicking changing numbers... so my condition or rule never gonna work... I have already drag on my object set to 50 and 100 and 500 but the object doesn't stop... any help how to solve this... how to detect that the object is not moving anymore?
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Move 0
Is cause i got the free version of gamesald?
Create an attribute self.Threshold with a default value of 2.
Then,
Rule When self.Threshold > magnitude(linVelX,linVelY) ...