Here's a really good game, with aspects of game design within.
And note what can be done with simple 2d sprite with limb rotation! (hint - that would be such a handy feature for GS! Along with XY flipping of course)
It's out now, right? I loved the first one, still haven't completed all of the levels though. Glad they gave the option to use the d-pad for control this time.
butterbean said: I personally can't wait for Kirby's Epic Yarn Looks gorgeous!
Wow! That does look cool! It's kind of interesting as I contemplated something similar last year with ribbon and fabric but it was starting to get pretty complicated.
I own Henry Hatsworth. I found it very refreshing and interesting, however due to the time constraints of life, I wasn't able to get into it as much as I would've liked. One day I'll have to give it another chance.
Hatsworth is a much HARDER game than you'd think by the kidd-y graphics! I actually gave up playing it a couple times because of this. (There's a lot of falling of cliffs, and very tough boss battles in some areas.)
Now, after re-thinking the strategy, I think I'll probably be able to beat it!
Fetaboy said: I own Henry Hatsworth. I found it very refreshing and interesting, however due to the time constraints of life, I wasn't able to get into it as much as I would've liked. One day I'll have to give it another chance.
Comments
5th cell did a great job. Just imagine all the complex code required to make that game work! And it's running on a NDS lite
An iPad version would be great of course!
Your narration just makes it funnerer.
er..
QS
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
http://www.nintendo.com/games/detail/1oyTPN1NgXbNIY635d1hEKuX9lOjgaOU
Will definitely try that one out.
The Kirby series is also known for increasingly creative gameplay, should be great
My one issue with the yarn is that without a fill in color, the hollow lines are harder to see!
Btw - anyone played Henry Hatsworths puzzling adventure? Awesome dual game concept
Maybe I'll have to review it... In English accent of course!
I actually gave up playing it a couple times because of this.
(There's a lot of falling of cliffs, and very tough boss battles in some areas.)
Now, after re-thinking the strategy, I think I'll probably be able to beat it!
oh, how I wish we had "limb chain rotation" physics in GS,
and "ragdoll phystics"... there is so much that can be made,
as you can see with this game.
havent played the series, but Little Big Planet also looks amazing, as a "toolbox within a game".