I'm not going anywhere!

PhoticsPhotics Member Posts: 4,172
edited November -1 in Miscellaneous
What is this... an MMORPG?! What's with all the goodbye posts?! Do people give up that easily? If you want to try other software, that's cool... but what's happening over here is the future. The reason is simple. Most people don't like to code. We don't use command prompts to check our email, why should I have to speak computer language to make a video game?

Maybe one day I'll give up on GameSalad, but that day is not today. I still have an active account. Yodapollo acknowledged the community's discontent. I think there's still a good chance that all of the major GameSalad problems can be resolved.

And since the next version is 0.9.0 and not 1.0, that means they're planning to make GameSalad even better. That's exciting to me, as GameSalad is like a lighthouse to the stormy seas. This year, the most money I made was with GameSalad... not Corona... not Flash... not Unity. That's because GameSalad is fast and easy to use.

It's just like Dreamweaver vs. Artisteer. I know how to use both programs, but I simply like Artisteer better. While I have a strong understanding of PHP / HTML, I think visually... and I think in English. I'd rather click a few buttons than worry about stray quotes or other characters. It should just work. GameSalad just works.

The programming language is English!

Sure, there are performance limitations, but I know where they are. I wrote a book with instructions on how get better performance out of GameSalad. I don't see how such speed could happen with any other software currently available. I had a launch-day app for the iPad. That's only after using the software for about 1-2 months.

I like the Corona team, but I didn't see any stories like... "I made a game in 24 hours" ...on their forums.

This is not a "grow-up" post, as I believe the community has a right to be angry. Yet, it's simply too early to "give-up" on GameSalad. In a few weeks, this issue could be resolved, game performance could be increased, new features could be added... and then you might feel pretty silly writing Lua code by hand. What do you do then? Do you write a "I'm back post?!"

...and the GameSalad team is cool. This community is cool. Leaving is not the answer. I like how the ranting was contained to one rather large thread. Let the rest of the community get back to work. Goodbye posts should be locked... because it's cluttering up the forums for people who are trying to work.

Comments

  • design219design219 Member Posts: 2,273
    Yes, I think most of us have acknowledged the software is revolutionary. No coding. Great.

    But the people who are leaving want to make their own games, not make games for GameSalad. It's that simple.
  • PhoticsPhotics Member Posts: 4,172
    design219 said:
    But the people who are leaving want to make their own games, not make games for GameSalad. It's that simple.

    I think the GameSalad team will do the math and realize that it is in their best interest to bring back Pro.

    GameSalad is a great educational tool, as it helps aspiring developers practice a macro view of game development. You don't have to be specialized in one area of game development to make a GameSalad game. You can do a little artwork, some game logic, marketing, publishing, sound effects -- and from their you can decide to be a specialist. That makes GameSalad a great introductory tool.

    Now, there are thousands of schools across the nation. Obama even has an initiative to use video games as educational tools. GameSalad can help make that happen. If you get GameSalad in many of the schools across the nation, that's a lot of software. That's a lot of money for further development and that's a lot of money to make the GameSalad investors happy.

    With a Pro option of $499 per year, that makes GameSalad competitive. It's a lot prettier than being a publisher for thousands of shovelware games. There are some great developers here, but publishers need to cull. Does the GameSalad team have the heart to tell some beginner, "Hey... your game sucks. We can't publish it." If not, that lumps good developers with bad developers. It hurts the GameSalad brand.

    So, I'm thinking that the GameSalad team is smart. Maybe some stubborn investor is pushing GameSalad towards the direct-only model. With the feedback and reaction shown here, there's proof to show why that's a bad idea. I think that will create new discussions, which will help bring forth a more desirable outcome for GameSalad.
  • inceptioninception Member Posts: 74
    While you raise some excellent points, I would not say that having forum comments of "I made a game in 24 hours" is good at all. It's great to cuts in development time, but rushed games don't help the developer, nor the platform community.
  • PhoticsPhotics Member Posts: 4,172
    inception said:
    While you raise some excellent points, I would not say that having forum comments of "I made a game in 24 hours" is good at all. It's great to cuts in development time, but rushed games don't help the developer, nor the platform community.

    I don't know... wasn't there some sort of food/baking app that was made in 24 hours that looked fairly well made? I think it was fairly profitable too.

    The main point is speed. I could try filling my head with Lua, but by the time I learn what I need to know, the GameSalad team could have resolved the major concerns of the community.
  • StusAppsStusApps Member, PRO Posts: 1,352
    Photics said:
    I don't know... wasn't there some sort of food/baking app that was made in 24 hours that looked fairly well made? I think it was fairly profitable too.

    $1800 USD and counting for the food/baking app :-) so far
  • MotherHooseMotherHoose Member Posts: 2,456
    @StusApps

    and a great game it is!

    what people seem not to think of: the years of learning; the years of hard work; the years of blood, sweat, and tears that enabled you and yours to reach the point where you could create a game in 24 hours!

    would like to see your face over at ijwmsg forum!

    MH
  • EastboundEastbound Member, BASIC Posts: 1,074
    Im still hopeful that I won't have to go. Hopefully once more details are released, staying will be a no-brainer for me.

    Everything else to be said has been. Can't wait to see the editor improvements, regardless! :D
  • Rob2Rob2 Member Posts: 2,402
    Once the various licensing options are clear and everyone is catered for I'm sure we will all be onboard.
  • StusAppsStusApps Member, PRO Posts: 1,352
    it's just the publishing to only GSs itunes that i can't accept. But as long as 0.9 and above still work with my existing license I'll still be making GS games until that license expires.
  • PhoticsPhotics Member Posts: 4,172
    tshirtbooth said:
    Man when i clicked the title of this thread, Photics you were the LAST person i thought would have posted it.
    Just because I rant on these forums doesn't mean I'm against the software. I point out problems so that they can be fixed.
  • vegasmike1vegasmike1 Member Posts: 192
    @Photics

    Is it important to say you made a game in 24 hours? I dont think so, but I do think that it would be very powerful if the following statement could be made.

    I have spent the last 30 days working on a new game for the Iphone and Ipad, I posted it to Apple and after one week of sales I have made 5000 bucks.
    Oh BTW I am not a programmer, not an artist and I did this with Game Salad, I used it because it protected me from having to be a programmer and I used my creativity to concentrate of game play and game value.

    Short version I used game salad, and made money.
  • MarkOnTheIronMarkOnTheIron Member Posts: 1,447
    There are many that won't be leaving. This is a developement kit "for the rest of us" and many of that "rest" are common people with other jobs that do games for passion.

    Its ease of use and its WYSIWYG fell are perfect for those of us that have not the time to learn complicated programming languages.

    My only hope is that they will leave us the choice of publishing on our own.
  • butterbeanbutterbean Member Posts: 4,315
    Please Gamesalad, do the right thing, and bring back PRO, and make it fair for everybody!
  • PhoticsPhotics Member Posts: 4,172
    vegasmike1 said:
    Is it important to say you made a game in 24 hours?

    None of my published GameSalad games were made in 24 hours. The average is like 1-3 weeks for me. The main point is overall speed. Compared to competitors that have more options, I prefer the visual approach to GameSalad game development. Flash is excellent software, but ActionScript just ruins the fun.

    Ever see a job classified advertisement that states, "Must know how to hand-code HTML." Those people are clueless. They think they're looking for a real web developer, but what they do is scare away the people that can get work done. I don't buy a car and ask, "Did you handcraft the seats?" It's done with machines. It's mass produced. With GameSalad, it's more about the game idea than the tedium usually associated with game development.

    I suppose I might feed differently if I wasn't able to get past the limitations of GameSalad, but I consider myself a master of GameSalad. I'm basically working on other projects while waiting for the issues with GameSalad Direct® to be resolved.
  • ktfrightktfright Member Posts: 964
    Hopefully there will not be any limitations with The new GS, because I still wanna stay.
  • forkliftforklift Member Posts: 386
    I would just like to chime in and say that for me personally, it's always been a case of the more I know the better I become. GS is a wonderful tool that I'd love to become great with. As is the case with any software I put time into. Anyone remember CodeWarrior? Me either... lol but I programmed with it and grew from it. To cut yourself off from any powerful tool only hurts yourself.
  • goliathgoliath Member Posts: 1,440
    Yea I've pretty much stayed silent on the whole issue until I get more clarification and it's nice to hear some of you waiting it out. A lot of you have been a great help to me so Im hoping a lot of you hang around here for at least a little longer.

    I am not saying I'm not looking at other options (that rocketpack program looks sweet), I'm just saying I have been pretty silent in hopes for more clarification.

    Nice post.
  • ORBZORBZ Member Posts: 1,304
    Well, I'm using both Corona and GS.. Each has it's purpose.

    But I won't be releasing any games with the GameSalad logo. That's for damn sure. That thing is poison. They need to rebrand the company.
  • AfterBurnettAfterBurnett Member Posts: 3,474
    ORBZ said:
    Well, I'm using both Corona and GS.. Each has it's purpose.

    But I won't be releasing any games with the GameSalad logo. That's for damn sure. That thing is poison. They need to rebrand the company.

    GameColeslaw?

    And well said, Photics!
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