Rotational motion

FastFrwrdFastFrwrd Member Posts: 3
edited November -1 in Working with GS (Mac)
So, I had a previously working build of a GameSalad game, and opened it in 0.4.3, and a bunch of stuff was going screwy. Turns out that the main issue is as follows: the old version would allow an object to freely rotate if collided into along its centerpoint, so long as the x and y attribute were constrained. This is no longer the case; objects get confused as to how to collide with this setup now. I'm in the progress to fixing the game, and have determined that limiting the object's linear velocities in the x and y to zero give the desired effect for something that is floating in air; however, I have a see-saw object that a heavy object falls onto, catapulting the object on the other side in the air, which no longer works. Since I can't constrain x or y, the plank just slides around all over the place and doesn't really shoot off the object either. It used to work, and I'm looking for a way to make it happen again. Any suggestions?
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