Display Text More Robust
daniel.robert.campbell
Member Posts: 251
It would be very helpful if the "display text" behavior was a little more powerful. Allowing for more space, word wrap, underline, bold, custom fonts, etc.
Comments
I have a demo for a custom score display, but that is just for numbers.
I agree that Display Text needs to be more robust!
Right now, for complete control, I recommend making all of your text in Photoshop or a similar program.
That way you can add bevels, highlights, drop shadows, etc.
The Display Text is fine for testing your game and for tracing out Attributes, but in my opinion, looks really unprofessional in a finished game.