Creating a item counter

CaramelTigerClanCaramelTigerClan Member Posts: 143
edited November -1 in Working with GS (Mac)
Hello everyone,

we are in the middle of developing our first game and have run into a snag. The game calls for our main character to collect a certain amount of items. Once all the items are collected the character is warped to the next level.

Our problem is in creating a visable item counter that will let the player know how many items he/she has already collected and how many more will be needed to clear the level.

Any help with this problem would be greatly appricated. Maybe just a link to any known demos would be a great help.

Thank you

Comments

  • LordTarantorLordTarantor Member, PRO Posts: 890
    Ok you will need to have an interger attribute I don't know maybe call it Hidden Items. In every item you will put a change attribute that will say change Hidden item attribute to hidden attribute attribute +1.
    Then put in a new actor a display text and hit the e to look for the hidden item attribute.
    Hope it works
  • LordTarantorLordTarantor Member, PRO Posts: 890
    You can also put in the new actor a rule saying if attribute hidden items = 10 ( or the number of items you want) change scene to...
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