Spawn Actor Behavior
ToastKitten
Member Posts: 360
I pretty much just want an "other" functionality within the spawn attribute.
For example... Let's say that I want to spawn a different object with the same scale as the object right now. This is assuming that the scale is different from the prototype actor.
Pretty much just complete control over what could be done in spawning... like idk
spawnedActor.color.Red = self.color.Red or something like that.
It'd make a lot of things SO much easier x]
For example... Let's say that I want to spawn a different object with the same scale as the object right now. This is assuming that the scale is different from the prototype actor.
Pretty much just complete control over what could be done in spawning... like idk
spawnedActor.color.Red = self.color.Red or something like that.
It'd make a lot of things SO much easier x]
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