Spawn Actor Behavior

ToastKittenToastKitten Member Posts: 360
edited November -1 in Working with GS (Mac)
I pretty much just want an "other" functionality within the spawn attribute.

For example... Let's say that I want to spawn a different object with the same scale as the object right now. This is assuming that the scale is different from the prototype actor.

Pretty much just complete control over what could be done in spawning... like idk
spawnedActor.color.Red = self.color.Red or something like that.

It'd make a lot of things SO much easier x]

Comments

  • FranzKellerFranzKeller Member Posts: 517
    for shots, explosions, etc. it could be handy to set a "lifetime" for an actor at the very beginning.
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