help with rotating and collision

zombotszombots Member Posts: 186
edited November -1 in Working with GS (Mac)
i have an actor that rotates on the spot that collides with another actor.
but the problem i have is the rotating actor starts moving away wen i t collides with my other actor. is there a way to stop this from happening?
ill show u an example it might help
http://dl.dropbox.com/u/2185466/example.zip
(for some reason i couldn't upload to gamesalald)
i dont want the spinning box to fly away like it does, i want the other actor to get effected by it

Comments

  • butterbeanbutterbean Member Posts: 4,315
    I changed the density of the rotating actor to 100, as long as the ball isn't forcing it's way over towards the spinning object, it seems to rotate the same way, and not move... try it?

    I'm not sure if this would work, but try constraining the x attribute of the spinning actor to what X position it's sitting at... that could work too
  • zombotszombots Member Posts: 186
    thanks heaps man the density did it
Sign In or Register to comment.