help with rotating and collision
zombots
Member Posts: 186
i have an actor that rotates on the spot that collides with another actor.
but the problem i have is the rotating actor starts moving away wen i t collides with my other actor. is there a way to stop this from happening?
ill show u an example it might help
http://dl.dropbox.com/u/2185466/example.zip
(for some reason i couldn't upload to gamesalald)
i dont want the spinning box to fly away like it does, i want the other actor to get effected by it
but the problem i have is the rotating actor starts moving away wen i t collides with my other actor. is there a way to stop this from happening?
ill show u an example it might help
http://dl.dropbox.com/u/2185466/example.zip
(for some reason i couldn't upload to gamesalald)
i dont want the spinning box to fly away like it does, i want the other actor to get effected by it
Comments
I'm not sure if this would work, but try constraining the x attribute of the spinning actor to what X position it's sitting at... that could work too