Annoyed Tomatoes

2

Comments

  • PhoticsPhotics Member Posts: 4,172
    GOOD NEWS EVERYONE!

    Well... not everyone... just to everyone who...

    1) Bought a PDF copy of The Unofficial GameSalad Textbook through Photics.com
    2) Lives in the United States
    3) Clicked "Yes" to email marketing in Google Checkout.

    I'm planning to send you a promo code for Annoyed Tomatoes.

    The game is still waiting for review. I don't know if it's going to be released before Halloween.
  • PhoticsPhotics Member Posts: 4,172
    Annoyed Tomatoes is in review!

    I'm excited... will Apple approve it?! Will the game be available before Halloween? I should know later today!
  • RiffelRiffel Member Posts: 1,272
    Photics said:
    Annoyed Tomatoes is in review!

    I'm excited... will Apple approve it?! Will the game be available before Halloween? I should know later today!

    I think not, I have an app submitted in oct 20 - yesterday it changed to in review...
  • PhoticsPhotics Member Posts: 4,172
    Annoyed Tomatoes was approved. It's scheduled to go live on October 30, 2010.

    Happy Halloween!
  • PhoticsPhotics Member Posts: 4,172
    I'm very happy with the way the game turned out. Now you can see it for yourself. Here's a link...

    http://itunes.apple.com/app/annoyed-tomatoes/id384913426

    I think it looks great on a Retina Display. The icon is very sharp, quite easy to read. The sounds, the music, the animation, the theme, the way the game plays, the presentation, I'm pleased with how it all works together.

    "What are you waiting for? Get down there and make a salad!"
  • Rob2Rob2 Member Posts: 2,402
    good news....how long did it take from upload to Apple before release?
  • PhoticsPhotics Member Posts: 4,172
    Rob2 said:
    good news....how long did it take from upload to Apple before release?

    I sent the app for review on October 21. So, it was like 8-9 days. That seems normal, as it's usually about a week for an app to be reviewed. I sent The Unofficial GameSalad Textbook for review well before that... and I'm still waiting for it to appear on the iBookstore.

    After so many glitches and issues with the App Store, Annoyed Tomatoes actually got listed like it was supposed to. I clicked "Games" and "Release Date" in the App Store... boom... seventh one down the was Annoyed Tomatoes! With over a year of struggling with iTunes, it's nice to see things working properly.

    I already blasted through my promo codes. I even sent codes to Yoda and Chewy because I was pleased with the news of "Professional". I consider myself a professional game developer. It's nice to see that the software is going to keep up.

    Hey CodeMonkey, I was going to send you a promo code. Unfortunately, I don't have your email address. If you would like a promo code, you can email me through my website... http://photics.com ...before the weekend's out. I'm down to three codes... and one of them is reserved. Do you want one of the two remaining codes?

    Also, I updated Photics.com with a post about Annoyed Tomatoes...
    http://photics.com/tomatoes
  • PhoticsPhotics Member Posts: 4,172
    Wow, I thought that there would be more comments. Maybe the GameSalad community is sleeping late after partying about the GameSalad "Professional" news. :)
  • Rob2Rob2 Member Posts: 2,402
    a few promos might help...

    edit ...sorry thanks for the timings info :)
  • StusAppsStusApps Member, PRO Posts: 1,352
    I just bought it so I could give my thoughts ($1.99 again like arcade action?!?, hope this doesn't stop you getting the rankings needed to spark sales).

    The game looks good, graphics are nice and crisp on my iphone 4, mission briefing does look good. On the graphics front the tomatoes do somehow not really seem to be part of the scenes, perhaps if they moved behind certain objects it might give more of an impression of depth.

    The music sounds good, the sound effects not so. The gun sound is just not satisfying, like a bit of an 8bit synthesized boom, which doesn't really match the style of the music. Also a nice reloading sound would add to the fun.

    Gameplay is, obviously, simple tapping to shoot which could be fun with a bit of variety in what's going on. However the small changes in the movement of the tomatoes doesn't really give that much variety. Each level seems to play about the same and then the boss tomato is very easy on every level (again the boss tomatoes seem repetitive). Overall the game took around 10 minutes for me to finish. Levels 1-4 are extremely easy, level 5 then took 2 attempts through the game. This just doesn't seem enough for $1.99 compared to what else is available. I agree though it is far more fun than Arcade Action. I think it could do some reasonable sales numbers if the price was lowered to .99c and you got some itunes reviews out of your promo codes.
  • PhoticsPhotics Member Posts: 4,172
    StusApps said:
    ($1.99 again like arcade action?!?, hope this doesn't stop you getting the rankings needed to spark sales).

    I'm not sure if it makes a difference... 99¢ vs. $1.99 seems to be a big debate. From what I've read, there doesn't seem to be a clear winner. Are there better tier 1 games than Annoyed Tomatoes at tier 2? Yes, I think so, but I also think there are far more bad apps at 99¢ too. I think tier 2 says Annoyed Tomatoes is better than those apps. Would three people buy the game at 99¢ instead of one person at $1.99? I don't know. I doubt it. I price the game at what I think is fair. I think it's a good tier 2 game.

    I recently tried to buy some cheap things to make sound effects. It was very difficult to find stuff for under a dollar. Even just a coconut is like $2... and that grows from a tree. I think it's wrong that games default to 99¢ and that's it. I think Annoyed Tomatoes is simply better than the average 99¢ game.

    I realize that most people don't want to spend money on apps. But now that the GameSalad team is bringing back "Professional", I will likely make free versions of my apps (when it makes sense) with advertisements. It just seems wrong to price a game below one advertisement click of an iAds game.

    Hey, but it seems that you had fun playing the game. Your comments overall were good. You liked the graphics, the music, the mission briefing and you had fun.
  • StusAppsStusApps Member, PRO Posts: 1,352
    Photics said:

    Hey, but it seems that you had fun playing the game. Your comments overall were good. You liked the graphics, the music, the mission briefing and you had fun.

    I really think there is potential there for this game to be fun, but second play-through now just took 5 minutes to complete the game. This just doesn't strike me as value for money on a $1.99 game.
  • PhoticsPhotics Member Posts: 4,172
    StusApps said:
    I really think there is potential there for this game to be fun, but second play-through now just took 5 minutes to complete the game. This just doesn't strike me as value for money on a $1.99 game.

    I don't think it's fair that developers are expected to release their games at tier 1, while players expect hours and hours of game play with lots of free updates. Maybe I'm hurting my sales with this belief, but that's the way I see it. The game is good. If I wandered into a toy store, would I find something more fun than Annoyed Tomatoes for 99¢ or less? It would be challenging. (Even my local supermarket had a pair of dice at a dollar and fifty cents.) Maybe it's because I'm in New York City. Things are more expensive here. I can't even get on the bus for 99¢... and I hate the bus.

    With the hit accuracy rating, the game is actually quite challenging, as you have to line up your shots to hit multiple targets. If players were ranked by their accuracy, I think the game would be quite entertaining. That's how the game works. If you're waiting for the bus or train, you can play a quick game of Annoyed Tomatoes. That's what I think iPhone games are about... short, quick and fun diversions. I think the 10 minute game play works, as fatigue is more likely with the smaller screen and this type of gaming. Do you really want to tap the screen for two hours?!

    From what I've read, the GameSalad team is going to bring back professional next week... with an update to GameSalad. If the next update has some Game Center support, like player rankings, I'll probably add Game Center support to the game. That's when I think Annoyed Tomatoes can really shine.

    I played Annoyed Tomatoes in full-screen mode from my Mac. I got 119% accuracy. :-)
  • StusAppsStusApps Member, PRO Posts: 1,352
    Photics said:
    I don't think it's fair that developers are expected to release their games at tier 1, while players expect hours and hours of game play with lots of free updates. Maybe I'm hurting my sales with this belief, but that's the way I see it. The game is good. If I wandered into a toy store, would I find something more fun than Annoyed Tomatoes for 99¢ or less? It would be challenging. (Even my local supermarket had a pair of dice at a dollar and fifty cents.) Maybe it's because I'm in New York City. Things are more expensive here. I can't even get on the bus for 99¢... and I hate the bus.

    I agree with you, it's tough to swallow that you have to sell your hard work for 99c. However the app store works on a principal now of high unit number and low cost. If you think you can change that then go for it. The iPad side of things seems happier at $1.99 for quick games, iphone really needs something with appeal to shift at that price.

    The toy store analogy doesn't really work though because they don't have a potential 120 million customers that are making millions of purchases a day, if they did then sure they could sell things for less. The app store works at 99c for most and $1.99 for bigger /longer games (grisly manor), trying to work against this will only damage the ability of the title to get ranked highly (for which the first 2 weeks are really important).
  • PhoticsPhotics Member Posts: 4,172
    StusApps said:
    The app store works at 99c for most and $1.99 for bigger /longer games (grisly manor), trying to work against this will only damage the ability of the title to get ranked highly (for which the first 2 weeks are really important).

    If I'm remembering correctly, I looked at The Secret of Grisly Manor when deciding how to price my app. Joe set his game at tier 2, so I think there is debate. It's not so easy to decide between tier 1 and tier 2.

    Also, Is his game longer? I don't know for sure, as I haven't played it, but it probably is. However, adventure games like that don't have the same replay value. Sometimes I just like to shoot stuff. It's a good way to relax my brain.

    By adding high scoring to the game, I think Annoyed Tomatoes could be quite compelling... and that would give players a strong reason to upgrade from the free version. (I think no advertisements and high scoring is a nice reason to drop $1.99 on a game.) I should know more this week. I designed Annoyed Tomatoes with Game Center in mind. Even if the initial sales are weak, the free version could create a strong comeback.

    Also, getting featured is another issue. Is Apple less or more likely to feature a tier 1 app? Wouldn't it be in their best interest to feature the more expensive apps?
  • expired_012expired_012 Member Posts: 1,802
    Photics said:
    Also, getting featured is another issue. Is Apple less or more likely to feature a tier 1 app? Wouldn't it be in their best interest to feature the more expensive apps?

    I dont think thats on their criteria list for featuring apps. They feature apps that they think will sell, regardless of the price.
  • PhoticsPhotics Member Posts: 4,172
    artonskyblue said:
    I dont think thats on their criteria list for featuring apps. They feature apps that they think will sell, regardless of the price.

    I thought that too... but I was reading the debate about this topic on Touch Arcade. Someone mentioned it and I started to wonder about the possibility.
  • expired_012expired_012 Member Posts: 1,802
    Hmm...

    Well there are plenty of free apps featured as well, with absolutely no ads or in app purchases, so why feature them if they're making no revenue?

    I would think that in order to get featured with an app that is over $0.99 it has to be pretty awesome, because apple knows that many users only spend up to a dollar on apps.

    And some of the top revenue games are $0.99, apple knows that an app for a dollar can still generate a ton of money if it has some real quality in it
  • StusAppsStusApps Member, PRO Posts: 1,352
    There is also the generally accepted thinking that you get higher rankings for less sales in the first few days of release than games that have been released longer. Bumps is the only example I have seen of a GS game with low initial rankings that managed to then go on to be a hit. Your time on the new release page of itunes lasts a day or so and is a really important time.

    I think this idea of making the game for gamecenter when we don't have that facility is daft. You made arcade action for iAds in a similar way, it still doesn't have them. Any updates to include gamecenter will be just that, an update. Is an update gonna get the game back into the rankings again after its dropped out? I doubt it.
  • PhoticsPhotics Member Posts: 4,172
    artonskyblue said:
    Well there are plenty of free apps featured as well, with absolutely no ads or in app purchases, so why feature them if they're making no revenue?

    That is a good point. Although, it does seem that the odds are slightly against free apps. For example, I looked at the Halloween apps. Only 2 out of 17 were free.
    I would think that in order to get featured with an app that is over $0.99 it has to be pretty awesome, because apple knows that many users only spend up to a dollar on apps.

    This is a good point. Will Apple look at Annoyed Tomatoes and consider it unworthy of tier 2? It is possible. Although, getting featured in general is very subjective. There might be something that clicks with an Apple reviewer. For example, Annoyed Tomatoes is similar to a light gun shooter. Perhaps the reviewer played a lot of Area 51. (I know I used to play that game a lot. I used to play with both guns for extra fun.) If they like those types of games... and then they see my game... they might be more likely to feature it.

    Who knows for certain?

    I had to make a decision. Tier 2 is something of a standard for my games. Perhaps that's where I've been going wrong all along. Yet, that's why I've been looking towards iAds. If $1.99 is too much, then they should play the free version. If they only click one ad, they would generate more revenue than a paying customer.
    And some of the top revenue games are $0.99, apple knows that an app for a dollar can still generate a ton of money if it has some real quality in it

    It seems that most of the top games are 99¢ — the top nine games are.
    StusApps said:
    I think this idea of making the game for gamecenter when we don't have that facility is daft. You made arcade action for iAds in a similar way, it still doesn't have them. Any updates to include gamecenter will be just that, an update. Is an update gonna get the game back into the rankings again after its dropped out? I doubt it.

    It's a long-term strategy that I think is sound. Free games make advertisement money and they promote the paid version. If I lower the price to 99¢ ...why even have paid apps? The revenue stream crumbles. In the lifetime of an app, a player could click advertisements multiple times. The free app could make far more money than the paid version.

    Next week, GameSalad is supposed to be updated. "Professional" is supposed to come back. It seems that it will be less expensive too. I can put my iAds plan into action.

    It's a strong debate, but I still feel like lowering the game to tier 1 would be a mistake.
  • scitunesscitunes Member, Sous Chef Posts: 4,047
    Bought Annoyed Tomatoes.

    Thoughts:

    I generally do not like this style of gameplay, and I must say my first go at it was just annoying for me. Then I gave it a second go and got a feel for it. As I was playing it more I liked it more. It probably took me a bit to get the hang of it because I am a sucky gamer! Anywho, I thought the graphics were great, the sounds were great, and the overall polish was great. The only thing I would like to see changed is the reload button. I would like it bigger or maybe in the bottom left (being right handed I think it would be nice to use my right index finger for tapping and my left thumb for reloading). I also think you should be able to reload anytime. There were times when the hallway was nearly empty but I could see tomatoes approaching and wanted to have a full clip so I would fire until empty and then reload. Would be nice to have the option to reload anytime.

    Thoughts on price: I don't think you can think about it in terms of the price of a pack of gum or whatever. You have to compare apples to apples which would be appstore apps to other appstore apps. You have to ask yourself, if you have $1.99 to spend would you spend it on Angry Birds AND Cut the Rope or just get Annoyed Tomatoes. After a disappointing start for Adventures of Papa Wheelie (which I started at $1.99) I think I will start nearly all of my iphone apps at $0.99.

    Overall, I like the game.

    I tried to review it in iTunes but it's not letting me. I'll try again later.
  • PhoticsPhotics Member Posts: 4,172
    scitunes said:
    I thought the graphics were great, the sounds were great, and the overall polish was great. The only thing I would like to see changed is the reload button.

    Wow, that's amazing feedback. I'm glad that you liked the game.
    scitunes said:
    Thoughts on price: I don't think you can think about it in terms of the price of a pack of gum or whatever. You have to compare apples to apples which would be appstore apps to other appstore apps. You have to ask yourself, if you have $1.99 to spend would you spend it on Angry Birds AND Cut the Rope or just get Annoyed Tomatoes. After a disappointing start for Adventures of Papa Wheelie (which I started at $1.99) I think I will start nearly all of my iphone apps at $0.99.

    Well, one of the main reasons I don't lower the game is because there are people that paid $1.99 for the game. Now there's a face to that name — you're one of my customers. If I dropped the price to 99¢ for tomorrow, is that fair to you? I don't think so. When I combine thoughts like that, with my long-term strategy for apps, I simply don't feel comfortable lowering the price.

    I didn't really like Angry Birds. I thought it had great graphics and impressive level design, but the overall theme seemed odd and the action was a little boring. I realize that your comparison is logical and fair. Is my game worth Angry Birds and Cut the Rope? No, but the paid version of my game isn't intended for people who think that way. Annoyed Tomatoes got my heart pumping faster. I think that's an incredible reaction for a game. For the players that are more concerned about price, I'm planning lite/free versions for many of my apps.
  • conrad74conrad74 Member Posts: 50
    "If I dropped the price to 99¢ for tomorrow, is that fair to you? I don't think so."

    Happens all the time in the retail world. Prices get dropped to increase sales. Whether it is fair or not, it is an accepted practice.

    A lot of people have spent time giving you some really great advice in this thread but it seems you have a counter for everything : ) Maybe just think about some of this advice and consider it...
  • JamesZeppelinJamesZeppelin Member Posts: 1,927
    I paid 1.99 for it a few days ago.
    Wouldnt hurt my feelings if it went to .99

    You have my permission! :P
  • butterbeanbutterbean Member Posts: 4,315
    Unfortunately the reality of the app store is that, unless, you have a huge game, with over 100 levels, hours of replay value, or branding attached to a game, .99 cents is the usual price point.

    But, I have also heard, that for people pricing apps at $1.99 versus .99 cents, they didn't notice a difference in sales numbers, so in terms of getting more downloads, .99 cents vs $1.99 doesn't seem to be much different.

    You have to ask yourself, as a paying customer, not knowing much about this game except screenshots and a description, would you pay $1.99 for this?

    I personally price most of my apps at .99c whether it's a kids educational app versus a game with 60 plus levels. But that's my own personal decision.

    Good luck with the game! Let us know what you do :)

    Also, I loved Secret of Grisly Manor, I thought it was fun, and had me hooked in once I started playing... I ended up finishing it by the end of the night.

    But I don't think it was worth $2.99. I think $1.99 is a fair price for that game, even as short as it was, it was the polish, quality, and experience I enjoyed the most.
  • PhoticsPhotics Member Posts: 4,172
    butterbean said:
    You have to ask yourself, as a paying customer, not knowing much about this game except screenshots and a description, would you pay $1.99 for this?

    After the Sidekick, I don't buy any phone apps. I switched to a new phone and then I couldn't play my old apps. Unless it's free I don't download it. Your question is a good one, but it doesn't apply in this situation.

    I might download the app if it was free and I was still commuting to Manhattan. That's why I'm waiting for the next update to GameSalad. I'm planning a surge of free apps to hit the market.
    butterbean said:
    But, I have also heard, that for people pricing apps at $1.99 versus .99 cents, they didn't notice a difference in sales numbers, so in terms of getting more downloads, .99 cents vs $1.99 doesn't seem to be much different.

    That's one of the main reasons I left Annoyed Tomatoes at Tier 2. I have no idea if there would actually be an increase of sales. Although, 99¢ does appear to be the standard. I think I should try my plan first. I won't need to lower the prices of my apps if the plan succeeds.
  • butterbeanbutterbean Member Posts: 4,315
    Photics said:
    After the Sidekick, I don't buy any phone apps. I switched to a new phone and then I couldn't play my old apps. Unless it's free I don't download it. Your question is a good one, but it doesn't apply in this situation.

    I might download the app if it was free and I was still commuting to Manhattan. That's why I'm waiting for the next update to GameSalad. I'm planning a surge of free apps to hit the market.

    That's one of the main reasons I left Annoyed Tomatoes at Tier 2. I have no idea if there would actually be an increase of sales. Although, 99¢ does appear to be the standard. I think I should try my plan first. I won't need to lower the prices of my apps if the plan succeeds.

    I honestly can see at this point, why you wouldn't want to drop the price. Good luck with it, and hopefully iAds and free apps works for you! :)
  • design219design219 Member Posts: 2,273
    Neat game, nice graphics.

    Just a little feedback, from my perspective, I think it could be so much more fun if it had a joystick controling a recticle and a fire button. I'd like to see the tomatoes when killing them.

    Just IMO.

    Very polished.
  • jessicaleahyjessicaleahy Member Posts: 144
    WOW. I think the annoyed tomatoes idea is really funny.
  • vamphilvamphil Member Posts: 2
    Hey you explained well and that was wonderful, I mean doing all by yourself and I'd really appreciate the effort you have delivered in it. My question is how did you expect it to sell more than couple of hundreds without a little promo video or not much of an eye-candy screen shots in the 'Hot serve after launch'?
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