problem respawning an actor

THRSTNTHRSTN Member Posts: 178
edited November -1 in Working with GS (Mac)
hi all
im having a problem where i have and actor (lets call him Actor "A" with 5 lies that controls the camera along a scrolling screen after 5 attempts the actors is destroyed and a screen pops up (actor "B")that offers another 5 trys and resets the screen on touch and destroys actor B.

i have 2 layers, actor A is on the scrollable "background" and actor b is on the non scrollable layer"Layer1" (i know real original with layer 1's name right?)

Im would like to not reset the scene just the actor "A" in the start position so i set on touch of actor B spawn actor A at start x and y. but when this occurs Actor A no longer controls the camera and actor A goes out of frame.

could it be that Actor B is respawning actor A only on Layer 1 instead of background?

any idea's

Thanks
THRSTN

Comments

  • THRSTNTHRSTN Member Posts: 178
    yeah thats what i guessed was happening to so i moved actor A onto Layer 2 and that helped with camera control.the problem now though is :
    Actor A goes thru his 5 try's
    Actor B pops and says Try again
    Actor A goes thru ANOTHER 5 attempts.
    Actor B pops up but so does Actor A over and over and over again

    actor A has an integer that when it overlaps with actor C adds 1. once it reaches 5 spawn actor B

    actor B spawns and resets that integer to 0. On touch of actor B spawn actor A for another 5 attempts the whole process is one never ending cycle

    but for some reason now actor A is spawning continuously after the second time actor b is shown and when actor b is touched actor A doubles up on screen.

    I know its gonna be some simple explanation but its late im tired and not thinking clearly goin to bed and taking a fresh look at it tomorrow after some rest.

    Thanks for your suggestions TSB.

    THRSTN
  • THRSTNTHRSTN Member Posts: 178
    nope sleep didnt help. Actor A is still continously spawning after the second actor B call. (commence hair pulling)
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