Keeping actor in screen

JohnPapiomitisJohnPapiomitis Member Posts: 6,256
edited November -1 in Working with GS (Mac)
Hi guys and thanks in advance. Im having trouble keeping a actor in the screen and not goin out of view. example: keeping crosshairs for a aimer in screen and not disapearing when its to far up or left. The move behavior overrides my collide if i try to do it like that and cant seem to figure it out. thanks a bunch

Comments

  • JohnPapiomitisJohnPapiomitis Member Posts: 6,256
    Thanks for such a quick response. I'm not using the Mose position I have a button setup with attributes to trigger each movement. Ex: move left when attribute trigger left = 1. And for when the button is pressed change attribut trigger left to 1 and when touch is released change back to zero. Thanks again
  • JohnPapiomitisJohnPapiomitis Member Posts: 6,256
    iPhone and I just have the move rules so far for that scene. I wante to be able to keep it on screen before I went any farther. Thanks a bunch for all the help
  • JohnPapiomitisJohnPapiomitis Member Posts: 6,256
    Thank you so much
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