Maximum scene size ?
YannBouschet
Member Posts: 10
Hi,
Is there a maximum scene size ?
Let's say we want at least a 8192x8192 scene with 1024x1024 tiled background images, would it run on an iPhone ?
Thanks
Is there a maximum scene size ?
Let's say we want at least a 8192x8192 scene with 1024x1024 tiled background images, would it run on an iPhone ?
Thanks
Comments
I need a big scene, where the camera scrolls in all 4 basic directions. I have a background image as big as the iphone screen and I want to use it as a texture for the background. I want to use normal sized actors.
Now my question is:
Can I make a really big scene?
What is the limit of a scene, if we don`t count processing power and images and such?
If I use the 320x480 image as a background image placed 100 times next to eachother, is it affecting performance, or does GS process only visible elements?
All in all: Can I make a really big car racing level for example?
I've got a 320x3000 background that works fine
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I tried to set a scene to 48000x48000 (random number) and it was created in GS, but I still don't know if it would work on an iPhone too...
@tempowebdesign: I am not sure, if you know, what we mean. We don't talk about resolution as seen on the screen, but about a scene area, where the standard sized camera is scrolling around.
That is his scene size...his display is standard 320x480 and scrolls.
But the SCENE size can be larger. GS uses a "Camera" that can pan around a large Scene.
You set the Scene size under the SCENE Tab right above the Actor Library pane.
I don't know if there is actually a physical limit to the dimensions in GS, but one thing you have to consider is the amount of Actors you can have at any given time. I find that more than 20-30 and the game starts grinding to a halt.
You have to be creative with how you lay out your levels.
As long as your actors dont pop on until they are close everything will be cool.
The danger is that a lot of peoples first inclination is to make a platformer that is just one huge picture
....wont work
Thanks!