Maximum scene size ?

YannBouschetYannBouschet Member Posts: 10
edited November -1 in Working with GS (Mac)
Hi,

Is there a maximum scene size ?

Let's say we want at least a 8192x8192 scene with 1024x1024 tiled background images, would it run on an iPhone ?

Thanks

Comments

  • ktfrightktfright Member Posts: 964
    maybe, but thats something you just have to try. It might not work because of the sheer size.
  • HunnenkoenigHunnenkoenig Member Posts: 1,173
    I know, this is a bit old topic, but I need to know too.

    I need a big scene, where the camera scrolls in all 4 basic directions. I have a background image as big as the iphone screen and I want to use it as a texture for the background. I want to use normal sized actors.

    Now my question is:
    Can I make a really big scene?
    What is the limit of a scene, if we don`t count processing power and images and such?

    If I use the 320x480 image as a background image placed 100 times next to eachother, is it affecting performance, or does GS process only visible elements?

    All in all: Can I make a really big car racing level for example?
  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408
    I think it should work fine, on early devices you may see a slowdown because you've got so many actors for the background. You'd probably want to make it 3GS only

    I've got a 320x3000 background that works fine
  • HunnenkoenigHunnenkoenig Member Posts: 1,173
    Thanks...

    I tried to set a scene to 48000x48000 (random number) and it was created in GS, but I still don't know if it would work on an iPhone too...

    @tempowebdesign: I am not sure, if you know, what we mean. We don't talk about resolution as seen on the screen, but about a scene area, where the standard sized camera is scrolling around.
  • synthesissynthesis Member Posts: 1,693
    @tempo
    That is his scene size...his display is standard 320x480 and scrolls.
  • firemaplegamesfiremaplegames Member Posts: 3,211
    @tempowebdesign: The WINDOW size is limited to 480x320, 1024x768, and 1280x800.

    But the SCENE size can be larger. GS uses a "Camera" that can pan around a large Scene.
    You set the Scene size under the SCENE Tab right above the Actor Library pane.

    I don't know if there is actually a physical limit to the dimensions in GS, but one thing you have to consider is the amount of Actors you can have at any given time. I find that more than 20-30 and the game starts grinding to a halt.

    You have to be creative with how you lay out your levels.
  • JamesZeppelinJamesZeppelin Member Posts: 1,927
    without a lot of actors i know you can run around a game as big as 320x20k and it works fine.
    As long as your actors dont pop on until they are close everything will be cool.

    The danger is that a lot of peoples first inclination is to make a platformer that is just one huge picture

    ....wont work
  • HunnenkoenigHunnenkoenig Member Posts: 1,173
    Thanks for replies. Now I know everything :-)

    Thanks!
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