Custom Font & High Score Save Problem
                    Thanks to FMG, I finally have custom number text working in a game!!!
The only problem now is that I can't get my best score to save when trying to recreate text for it. Do I need to make two separate number glyph actors, or what should I do?
                            The only problem now is that I can't get my best score to save when trying to recreate text for it. Do I need to make two separate number glyph actors, or what should I do?
                            
                            
Comments
That should save as normal.
Then just represent the variable with the glyph actors a la FMGs demo.
Unless I'm misunderstanding the problem?
QS