project "human invasion" alpha V0.0001
nulo
Member Posts: 315
alright guys! was going to hold this for some more time until i could release a playable version of it on the site, but well, going to throw in some images just for the fun and curiosity
let me just say you will be killing and flying alot! hahaha
http://img.photobucket.com/albums/v451/LotusHurt/wip_game1.jpg
http://img.photobucket.com/albums/v451/LotusHurt/wip_game2.jpg
***remember its version 0.0001, so probably EVERYTHING will change! well.. not everything but you get the idea.***
let me just say you will be killing and flying alot! hahaha
http://img.photobucket.com/albums/v451/LotusHurt/wip_game1.jpg
http://img.photobucket.com/albums/v451/LotusHurt/wip_game2.jpg
***remember its version 0.0001, so probably EVERYTHING will change! well.. not everything but you get the idea.***
Comments
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
update with a playable version!
http://www.gamesalad.com/game/play/4313
*** the updated gamesalad broke the monsters on the game. they no longer move... they spawn but just stand still.
another thing is that after you get your points, when the level starts again, the characters movement is broken (but this already happened even before the update)
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
Game looks great. If you take the Move behaviors out of the Timer behaviors, that should fix your problem and your bad guys should start moving left and right again.
Hmmm. It looks like the same issue as ktfright's DRFT game with the movement is severely impaired on going back to the scene. I wasn't able to reproduce it with a fresh project, but this seems to be an issue.
i updated the timer thing and now the animals are walking again.
***
alright updated it with animal movement already.