unnamed (sniper game) **work in progress**

Player_EPlayer_E Member, PRO Posts: 604
edited November -1 in Announce Your Game!
we'll I decided to make a video to show the progress of my new game and to get some feedback. Please let me know what you think.

I could also use some help on naming it, as you can tell from the name of the thread I have not come up with anything yet. After reading some tips I guess the app store is alphabetical, so I was trying to think of something starting with a number or the letter "A".

well anyway I hope the video works if not i'll be spending sometime here trying to figure it out. never done it before and thought I would try this while waiting for it to upload to Youtube :)

Video:


Please let me know what you think any feedback is appreciated :)

Comments

  • EminemEminem Member Posts: 667
    Lol u have to publish to utube then show us
  • Player_EPlayer_E Member, PRO Posts: 604
    well, guess it didnt work, so I'll try and upload it here once it gets on youtube here in the next 5 min
  • Player_EPlayer_E Member, PRO Posts: 604
    yeah, you'd be surprised at how bad I am with technology... even though i've grown up with it my whole life lol
  • DimensionGamesDimensionGames PRO Posts: 993
    Sounds cool. Maybe ssomething like alpha?
  • Player_EPlayer_E Member, PRO Posts: 604
    You know I actually had Alpha Sniper at the top of my list, bust still wasn't too sure about it.
  • Player_EPlayer_E Member, PRO Posts: 604
    Video taking a little longer to upload. Having some issues with the freeware, but I guess thats why its free. Hopefully it will work this time and video should be up in about 5 min.
  • Player_EPlayer_E Member, PRO Posts: 604
    okay... a little help on how to get my video in here. for now i'll just post the link.

    Sorry for the quality of the video I had to find another program and turns out they put the watermark on it... Oh well better than nothing.
  • EminemEminem Member Posts: 667
    thats sick dude! i love it! how did u do that zoom in thing? i love it! very pro
  • Player_EPlayer_E Member, PRO Posts: 604
    Thanks man glad you like it!

    in a nutshell I just increased image size when zoom attribute is true otherwise change back to normal.

    Dont want to give away too much info until after i release the game :)
  • EminemEminem Member Posts: 667
    Hope u do great with sales!
  • quantumsheepquantumsheep Member Posts: 8,188
    Good luck with that - it looks very good indeed.

    Looking forward to the breathing mechanism, but so far, I'm very impressed!

    QS :D

    Dr. Sam Beckett never returned home...
    Twitter: https://twitter.com/Quantum_Sheep
    Web: https://quantumsheep.itch.io

  • Player_EPlayer_E Member, PRO Posts: 604
    Yeah, the breathing effect has been giving me some issues, but i'll figure it out soon enough.

    Any suggestions on gameplay? I am looking for a way to give gameplay more depth. So far i was thinking keep track of how quickly you clear each stage and a mode where you hit as many targets as you can in allotted time.

    Any other suggestions would be awesome.

    Glad to see everyone (2 of you) likes it :)
  • expired_012expired_012 Member Posts: 1,802
    Looks great! Cant wait
  • VoidedSkyVoidedSky Member Posts: 1,095
    Love it! I like the zooming effect. I can't wait til its out!
  • BackUpAndDownBackUpAndDown Member Posts: 685
    Wow, looks great! Good job.

    The zoom looks really crisp, i still haven't figured out how to retain image quality after using the zoom function. Looks like you perfected it though. =)
  • Player_EPlayer_E Member, PRO Posts: 604
    Thanks everyone!

    I just got my apple license back today, so I am trying to get the viewer and everything updated so I can continue on. Im pretty excited about this one and glad to see some others are as well

    @BackUpAndDown hey man i gotta thank you for the re coloring you did for me. What I did to keep image quality was edit the image a little bit in Gimp. It was an actual picture, but I edited it so it looked more "cartoony" and it helped out when I implemented the zoom effect.
  • beefy_clyrobeefy_clyro Member Posts: 5,394
    Looks great, love the recoil effect
  • Player_EPlayer_E Member, PRO Posts: 604
    well after about 6 hours of updating all my programs to get the viewer back on my iphone I ws finally able to get the multi touch zoom function to work. After testing it a couple of times I'm actually thinking about changing it. It is much easier and faster to just tap the screen to zoom in and out ranter than the multi touch pinch function.

    Any thoughts on if I should stick with the multi touch because people will think its "cool" to use the iPhone features, or should I go with speed and ease of the simple tap.
  • Player_EPlayer_E Member, PRO Posts: 604
    Thanks for the feedback I think I am gonna switch it to the tap
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