How do i make realistic physics on a movable box?
shuttercraft
Member Posts: 39
I am making a platformer.
In the game I want to make boxes that move when the actor hits them.
I made a actor with Collide attributes and gravity using a accelerate attribute.
When you hit the boxes they slide endlessly until hitting something. I added friction and drag attributes but I can't seem to get it right.
How would you go about making realistic physics for a small object like a box?
I want it to move when you hit it but stop after moving a short distance.
In the game I want to make boxes that move when the actor hits them.
I made a actor with Collide attributes and gravity using a accelerate attribute.
When you hit the boxes they slide endlessly until hitting something. I added friction and drag attributes but I can't seem to get it right.
How would you go about making realistic physics for a small object like a box?
I want it to move when you hit it but stop after moving a short distance.
Comments
My problem:
The boxes are slightly moving side to side.