How do i make realistic physics on a movable box?

shuttercraftshuttercraft Member Posts: 39
edited November -1 in Working with GS (Mac)
I am making a platformer.

In the game I want to make boxes that move when the actor hits them.

I made a actor with Collide attributes and gravity using a accelerate attribute.

When you hit the boxes they slide endlessly until hitting something. I added friction and drag attributes but I can't seem to get it right.

How would you go about making realistic physics for a small object like a box?

I want it to move when you hit it but stop after moving a short distance.

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