Another app rejected due to graphics corruption
Peter_Olafson
Member Posts: 301
For a third time I've had an app corrupt during the bundle process. This is insanity. At least it's a little different this time. Twice with ipad it was a white screen. This time it's nothing but a black screen. Variety is nice.
Comments
I haven't made an iPad app yet, so can't speak from experience with that format.
However, others seem to have no problem with their graphics when making iPad apps.
I'm gutted for ya that you're having these problems. Have you checked the forums for guidelines on the kind of graphics you should use?
It does seem very odd to be ok in the adhoc version but not afterwards. Did you change anything between that and when the corruption first appeared?
Wishing you the best of luck,
QS
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
But no, no changes between the adhoc and the submission. I only did the adhoc because of two previous apps that corrupted on me. And when it worked I thought I was good to go. (
I know some people may disagree with jailbreaking, more will probably disagree with appsync. But it does serve a purpose.
I have made quite a few ipad apps...and think the GS system works really well. I do optimize graphics a lot (8bit png) and have a rigid workflow of development to minimize code errors. You have to be careful deleting assets and making sure all attributes are correctly assigned.
More than happy to test your app? I do not use jail broken devices? Maybe that's it?
John
I suspect either images larger than 1024 in a dimension and/or not 72dpi.
Or errant images in the package contents of the .gameproj
https://www.dropbox.com/
Once a file's uploaded, you can send a link to it in an email - zero size
QS
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io