Apple rejecting my app because it doesnt run in all orientations

Billyd1Billyd1 Member Posts: 133
edited November -1 in Working with GS (Mac)
Because it doesn't run is all orientations, my app would look stupid in all orientations. It was designed for landscape. It should be up to me what orientation I want it to be.

How can I get around this?

Comments

  • UtopianGamesUtopianGames Member Posts: 5,692
    Can you do landscape left and right ? (this will be ok and they wont reject).

    I have a 360 tilt game that will only run in landscape so im also a little worried about apple rejecting.

    Send them a mail to explain that it only runs in landscape left...see what they say.

    Darren.
  • Billyd1Billyd1 Member Posts: 133
    utopiangames said:
    Can you do landscape left and right ? (this will be ok and they wont reject).

    I have a 360 tilt game that will only run in landscape so im also a little worried about apple rejecting.

    Send them a mail to explain that it only runs in landscape left...see what they say.

    Darren.

    Thanks I just replied to their email, ill have to wait to see what they say.
  • goliathgoliath Member Posts: 1,440
    They just want both landscapes to be supported. No matter what way you hold the device, as long as it's landscape, it will play the same. Apple is not saying they want it to support portrait, just both landscape ways of holding the phone.

    To do this go to each scene of your project. From there go
    To scene attributes and click on both landscape configurations. Make sure you do it for each scene as well as when you are getting ready to receive the project hit "more options" and click both landscapes there as well.

    As you can probably tell, I had the same issue. Good luck!
  • Rob2Rob2 Member Posts: 2,402
    As long as it runs in both landscape modes you are fine. Just check Autorotate landscape left and landscape right in scene attributes it makes absolutely no difference to your game. Obviously depending on the functionality of your game a user may wish to lock autorotation.

    edit: snap:)
  • sebmacflysebmacfly Member Posts: 1,018
    Happens to me too... if your game is in landscape mode (left+right) it's good.

    You have to rebuild the game and submit it again
  • Billyd1Billyd1 Member Posts: 133
    Ah! Thank you! Ill re-build now and submit.
  • THRSTNTHRSTN Member Posts: 178
    thats crazy.so if my game doesnt play in landscape mode theyll reject it?Thats not good since my game is completely different in landscape mode and only really plays well in portrait mode.
  • quantumsheepquantumsheep Member Posts: 8,188
    THRSTN said:
    thats crazy.so if my game doesnt play in landscape mode theyll reject it?Thats not good since my game is completely different in landscape mode and only really plays well in portrait mode.

    Either mode is fine.

    If it's in landscape mode, then it has to support both landscapes orientations (so it 'flips' if you rotate the device).

    Same with Portrait mode. You just need to support both so that it can flip when the device is rotated.

    Hope that clears things up,

    QS :D

    Dr. Sam Beckett never returned home...
    Twitter: https://twitter.com/Quantum_Sheep
    Web: https://quantumsheep.itch.io

  • MagoNicolasMagoNicolas Member, PRO Posts: 2,090
    It Has to support one of this 2 options:
    Option one: Both Landscapes mode

    Option two: Both Portrait Mode.

    And if you want it can support 4 orientations, but only if you want.
  • gazjmgazjm Member Posts: 578
    My game zombie dropzone was accepted a few days ago and it only supports one landscape mode. I was under the impression that as long as when you publish the game, you only select on landscape mode in advanced options then it will be ok.
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