Apple rejecting my app because it doesnt run in all orientations
Billyd1
Member Posts: 133
Because it doesn't run is all orientations, my app would look stupid in all orientations. It was designed for landscape. It should be up to me what orientation I want it to be.
How can I get around this?
How can I get around this?
Comments
I have a 360 tilt game that will only run in landscape so im also a little worried about apple rejecting.
Send them a mail to explain that it only runs in landscape left...see what they say.
Darren.
To do this go to each scene of your project. From there go
To scene attributes and click on both landscape configurations. Make sure you do it for each scene as well as when you are getting ready to receive the project hit "more options" and click both landscapes there as well.
As you can probably tell, I had the same issue. Good luck!
edit: snap:)
You have to rebuild the game and submit it again
If it's in landscape mode, then it has to support both landscapes orientations (so it 'flips' if you rotate the device).
Same with Portrait mode. You just need to support both so that it can flip when the device is rotated.
Hope that clears things up,
QS
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
Option one: Both Landscapes mode
Option two: Both Portrait Mode.
And if you want it can support 4 orientations, but only if you want.