Force out of Constrain?

TouchTiltGamesTouchTiltGames Member Posts: 1,162
edited November -1 in Working with GS (Mac)
Aight so I'll pose this question a different way so that someone might be able to answer:

How would one force an actor to do something, in this case jump, if it's constrained? I have an actor moving on the X but after it gets past a certain x value point it's constrained. I'm taking bits of Orbz' camera track demo and playing with it but I want the actor to jump past the screen area. Seems as though it won't jump after about 480px.

cheers,
shane

Comments

  • TouchTiltGamesTouchTiltGames Member Posts: 1,162
    Ahh right thanks. :) I remember having this issue before.

    But with this case, how do I add the "+ game.CameraX" and "+ game.CameraY" (as per FMG's instructions) to a simple: if touch is pressed, change attribute game.actorJump to: 1 ?
  • TouchTiltGamesTouchTiltGames Member Posts: 1,162
    Alright I'm pretty fed up with trying to figure out how to add the "+game.CameraX & game.CameraY in this project so the actor can jump past the scene size...I'm willing to throw one of the more experienced GS'ers on here some cash to add this for me. The camera tracker is all setup..just trying to figure out how to add this.
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