How big is too big? (scenes)
shuttercraft
Member Posts: 39
I am over 100 hours into making a ball based platformer and in one of the bonus levels you are being chased across the level by a much bigger ball. I made a 5000 px long scene that you have to navigate through wile being chased.
This game is for the ipad and my questions are:
Will this scene slow down the game on a Ipad because it is to large?
I am keeping my actor count below 20 to make this game faster. Will this scene really make that big of a difference?
This game is for the ipad and my questions are:
Will this scene slow down the game on a Ipad because it is to large?
I am keeping my actor count below 20 to make this game faster. Will this scene really make that big of a difference?
Comments
For my Crazy Labyrinth HD Game (labyrinth with a special ball spin) i have some big scenes...
(10.000 x 3.000 about)... i used small tiles (80x80, 100x100, etc... and 1024x768 for background)
The game run smooth on the device...
You can download it to see (if you want)
iTunes link : http://itunes.apple.com/fr/app/crazy-labyrinth-hd/id373499164?mt=8
Ask me for any question
The actual size means nothing to the CPU. It's the objects in the scene that effect performance.
Scene size is just a number.
Will a lot of the same actor (simple platform) lag it out?
Also, I have a border outside of the scene stretching across the full scene to keep the actor from jumping out. It was mentioned above that you can not have backgrounds bigger then the px size of the ipad. Doe the same apply to the borders I have made?