Timers
IsabelleK
Member, Sous Chef Posts: 2,807
After one week of work on optimization, I managed to delete almost 1000 actors and replaced them with instances, and my GE RAM usage is now only 11 MB, but...
...I had to use many timer behaviors, and I heard that too many of them can be bad for game performance.
Could you please explain me why?
Thank you.
...I had to use many timer behaviors, and I heard that too many of them can be bad for game performance.
Could you please explain me why?
Thank you.
Comments
Do you think that I should replace Timer behaviors with Interpolate behaviors, where it is possible?
Could this improve my game's performance?
Thank you.