Timers

IsabelleKIsabelleK Member, Sous Chef Posts: 2,807
edited November -1 in Working with GS (Mac)
After one week of work on optimization, I managed to delete almost 1000 actors and replaced them with instances, and my GE RAM usage is now only 11 MB, but...

...I had to use many timer behaviors, and I heard that too many of them can be bad for game performance.

Could you please explain me why?

Thank you.

Comments

  • AppArcadeAppArcade Member Posts: 64
    Not a lot to explain... it just takes up a lot of ram!
  • IsabelleKIsabelleK Member, Sous Chef Posts: 2,807
    Little bump.

    Do you think that I should replace Timer behaviors with Interpolate behaviors, where it is possible?
    Could this improve my game's performance?

    Thank you.
  • IsabelleKIsabelleK Member, Sous Chef Posts: 2,807
    Bump. I really need an advice on this.
Sign In or Register to comment.