↬Following the path↝
LordTarantor
Member, PRO Posts: 890
Hello everybody:
I am trying to make a path so the spawned actor follow that path. Something like the game airplane.
Can somebody please help me with this.
Thanks ☮
I am trying to make a path so the spawned actor follow that path. Something like the game airplane.
Can somebody please help me with this.
Thanks ☮
Comments
Drawer ORBZAMPLE
I've experimented with following a path:
Breadcrumbs (experiment)
However, beware of two things with this experiment:
1. I haven't tried this on an iPhone so it might not actually work on a device.
2. I used the interpolate behaviour. I vaguely recall that I used ten seconds to interpolate from the first point to the last. So, this works more impressively with long complicated lines If I had time to play with it, I might try using move to instead or change the interpolation time from ten seconds to, for example, one second.
There may be a way to combine ORBZ's demo and mine to achieve the effect you want.
Cheers!
Weird...
Thanks... but weird
I've tried different ways to make Breadcrumbs (experiment) work but I'm out of ideas.
However, this might be something that ORBZ can do. He's created some pretty amazing solutions for things. If this is an important part of your game, you might want to consider hiring him. (Check out ORBZ Logic and Math Services).
All the best.
I have some programming knowledge but I'm not a professional by any stretch of the imagination. So, there will be problems with the demos that I put up. I've tried to be honest and point these out whenever I can.
However, as imperfect as they are, I still think that there's a bit of value to my having these demos up. Perhaps they might get someone to think of the problem in a different way and maybe they'll eventually come up with the final solution.
So, it's weird that I had demos on hand to answer your questions. But, it's more weird-coincidence rather than weird-supernatural