Simple developer options in pro membership

eric_summerseric_summers Member Posts: 26
edited November -1 in Working with GS (Mac)
Writing a plugin interface is hard, but I think it would be nice to give some custom development to pro membership users (at least for the iPhone). Maybe take advantage of the dynamic nature of Objective-C and have a behavior that invokes an objective-c message. A delegate class for actors would also be cool. They could just be ignored in the web simulator. It would be easy to compile a delegate class in the iPhone viewer application.

Comments

  • eric_summerseric_summers Member Posts: 26
    This is kind of slightly off-topic ramble based on my suggestion. I think it would be cool to write an episode based game that pass data from one game to the next. It would require writing data to the keychain (I think limited to 4K). I think the only other way to pass data is through an address book entry.

    http://log.scifihifi.com/post/55837387/simple-iphone-keychain-code

    An actor could trigger a delegate at the end of the game that has access to the attributes to write to the keychain. It would also need a load hook at the beginning of the game.

    Anyway, that is what I'd like to do if you take this feature request seriously. ;-)
  • matthewadavidmatthewadavid Member Posts: 26
    What would help is access to Core Data. You could then save the data to a database for later use.
  • eric_summerseric_summers Member Posts: 26
    Maybe Lua scripting in the editor. There is the llvm-lua project that can compile lua code to native arm code for app store distribution.
  • design219design219 Member Posts: 2,273
    Hehe... "Game Creation for the Rest of Us"

    ...You guys lost me at "dynamic nature of Objective-C"
  • guru-at-zidwareguru-at-zidware Member Posts: 369
    Yes the ability to go into XCode on prior builds of GS was fantastic.....and is really needed for Pro versions.
  • ORBZORBZ Member Posts: 1,304
    i agree, Pro version needs to have the option to deliver your app as an xcode project source.
Sign In or Register to comment.