Static Actor Limit?

SnowSnow Member Posts: 124
edited November -1 in Working with GS (Mac)
I know that there is a 256 limit of actors with collision, but what's the limit for actors without collision that instead have a behaviour to change colour when overlapped by a main actor? Or, is overlapping within that 256 limit.

If I had a scene, with let's say 300 instances of a 4x4 pixel dot laid out in a grid and they change color when the main actor moves over them, is that too much for memory as well, if that number is possible?

I'm sorry if these are dumb questions, but if it's possible to do multiple dots, then I have something interesting to build.

Comments

  • SnowSnow Member Posts: 124
    tshirtbooth said:
    YA 300 actors on a scene will slow down your game to much. YOu need to make it a lot less then 300.

    sorry

    Even if the instances are tiny? :( That sucks, now either we can't use GS or we'll have to change what we planned.
  • SnowSnow Member Posts: 124
    So I just did a test with 300 32x32 instances where on overlap by the main actor - their alpha goes from 0.2 to 1. It worked and was relatively smooth for the fact I did the test in a copy of GameSalad within a VMWare Snow Leopard image running in a business laptop with only 8MB of vram. The editor sure started chunking as I added the last instances. But, yeah it worked. All 300 changed alpha when touched in a single scene. Booyah!

    None the less... that worked in the editor preview - still not to say that it would work with 4x4 instances on the iPhone.
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